Psychological Treatment of Injection Phobia using Video gaming and visual distraction among Children: Experimental study
Phase 4
Completed
- Conditions
- injection phobiaInjection phobia Video gaming Visual distraction
- Registration Number
- TCTR20220303002
- Lead Sponsor
- /A
- Brief Summary
Our key findings showed that the use of video games and visual distractions increases the effects of the reduction of injection phobia.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 100
Inclusion Criteria
Children (8 to 12) Programmed for injection IM, IV, or SC as a course of their treatment, have no mental disorders
Exclusion Criteria
children with mental disorders and not programmed for injection
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method psychological treatment 20 minutes video gaming and visual distraction
- Secondary Outcome Measures
Name Time Method behaviour treatment 20 minutes video gaming and visual distraction