The Effect of a Gamified Metaverse-Based Education on Nursing Students' Knowledge and Attitudes Toward Ventrogluteal Intramuscular Injection
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 入组人数
- 60
- 主要终点
- Knowledge Level Regarding Ventrogluteal Intramuscular Injection
研究概览
简要总结
This study aims to examine the effect of a gamified, metaverse-based education program on nursing students' knowledge and attitudes regarding ventrogluteal intramuscular injection. Intramuscular injection is a commonly used nursing skill that requires accurate anatomical knowledge and correct technique to ensure patient safety. The ventrogluteal site is considered a safe injection site; however, nursing students often report limited knowledge and confidence in its use.
In this study, nursing students will be assigned to either an intervention group or a control group. The intervention group will receive a gamified metaverse-based educational program designed to teach ventrogluteal site identification using the V method and the correct steps of intramuscular injection. The control group will receive traditional education using standard teaching methods.
Data will be collected before and after the educational intervention using a knowledge test and a learning attitude scale. The results of this study are expected to provide evidence on the effectiveness of metaverse-based and gamified education approaches in nursing education and to support the development of safe and innovative learning environments for nursing students.
详细描述
This study is designed to evaluate the effectiveness of a gamified, metaverse-based educational program on nursing students' knowledge and attitudes toward ventrogluteal intramuscular (IM) injection. Intramuscular injection is a fundamental nursing skill that requires accurate identification of anatomical landmarks and adherence to safe injection principles. Although the ventrogluteal site is recommended as a safe injection site due to its anatomical advantages, its use remains limited among nursing students, often due to insufficient knowledge, lack of confidence, and limited practical experience.
The study will be conducted using a quasi-experimental design with an intervention group and a control group. The study population will consist of first-year nursing students enrolled in a nursing program during the 2025-2026 academic year. Eligible participants who provide informed consent will be assigned to either the intervention group or the control group.
The intervention group will receive a gamified metaverse-based education program developed to support learning of ventrogluteal site anatomy, identification of the injection site using the V method, and the correct steps of intramuscular injection. The program includes interactive virtual learning modules, educational videos, and game-based assessment activities designed to enhance engagement and learning motivation. The control group will receive traditional education delivered through standard teaching methods commonly used in nursing education.
Data will be collected from both groups before and after the educational intervention. Data collection tools will include a sociodemographic information form, a knowledge test related to ventrogluteal intramuscular injection, and a learning attitude scale. Pre-intervention and post-intervention measurements will be compared to assess changes in knowledge levels and learning attitudes between and within groups.
The findings of this study are expected to contribute to the growing body of evidence on the use of digital, immersive, and gamified learning approaches in nursing education. The results may support the integration of metaverse-based educational strategies into nursing curricula and help improve safe injection practices by enhancing students' knowledge, confidence, and attitudes toward learning.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- None
入排标准
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Being enrolled as a first-year nursing student during the 2025-2026 academic year
- •Having no prior formal education or training specifically focused on ventrogluteal intramuscular injection
- •Willingness to participate in the study
- •Providing written informed consent
排除标准
- •Previous participation in a structured training or simulation program related to ventrogluteal intramuscular injection
- •Incomplete participation in the educational intervention or data collection process
- •Declining or withdrawing informed consent at any stage of the study
研究组 & 干预措施
Metaverse-Based Gamified Education
Participants in this arm will receive a gamified, metaverse-based education program designed to teach ventrogluteal intramuscular injection, including anatomical landmark identification using the V method and correct injection procedures.
干预措施: Gamified Metaverse-Based Education Program (Behavioral)
Traditional Education
Participants in this arm will receive traditional education on ventrogluteal intramuscular injection delivered using standard teaching methods commonly used in nursing education.
结局指标
主要结局
Knowledge Level Regarding Ventrogluteal Intramuscular Injection
时间窗: Before and immediately after the educational intervention
The level of knowledge of nursing students regarding ventrogluteal intramuscular injection, including anatomical landmark identification and correct injection procedures, measured using a structured knowledge test.
次要结局
未报告次要终点
研究者
Aliye Yıldırım
Investigator
Baskent University
