Clinical observation study of the game user panel survey
- Conditions
- Codes for special purposes
- Registration Number
- KCT0003398
- Lead Sponsor
- Chung-Ang Univerisity Hospital
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 100
In excessive game use group, middle and high school students scoring higher than 60 in Young internet addiction scale, having problems in home and school, spending 35 hours a week playing game, visiting the department of psychiatry, Chung-Ang University Hospital are targeted.
?Those who have had a history of psychologically diagnosed or are on drugs other than game addiction.
?Those who are currently suffering from 1 axis and 2 axis mental illness, as a result of the structured interview
?Those who are the intellectually challenged
?Those who are diagnosed with congenital genetic disorder
?Person with a history of acquired brain damage, such as cerebral palsy and head trauma
? Person with developmental disabilities, including autism
?Person with speech or learning difficulties
?Those who don't use online (Internet) games or mobile (Mobile) games
?Those who have family members related in the medical profession (intention, doctor, etc.), game company related position, newspaper/ broadcast/media/PR related field, consulting company, market and opinion survey company
Study & Design
- Study Type
- Observational Study
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method eurocognitive test (K-WISC-IV/K-WAIS-IV);psychological scale test(Comprehensive Scale for Assessing Game Behavior, CSG);psychological scale test(Young's Internet Addiction Test, YIAS);fMRI;genetic test
- Secondary Outcome Measures
Name Time Method questions about personal game use, epidemiological survey