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Validation of the Occupational Sitting and Physical Activity Questionnaire for E-Sports Players

Not yet recruiting
Conditions
Sedentary Time
Pain
Physical Inactivity
Registration Number
NCT05901805
Lead Sponsor
Istanbul University - Cerrahpasa (IUC)
Brief Summary

Electronic sports (Esports) has become a branch that started to gain popularity in the gaming community in the early 2000s and that more and more individuals are interested in. Esports players are often called sedentary athletes because gaming requires prolonged sedentary activity. The aim of this study is to adapt the Occupational Sitting and Physical Activity Questionnaire to individuals playing Esports and to validate it in Turkish.

Detailed Description

Electronic sports (Esports) has become a branch that started to gain popularity in the gaming community in the early 2000s and that more and more individuals are interested in. Esports players are often called sedentary athletes because gaming requires prolonged sedentary activity. Although studies have examined the physical activity levels of Esports players with questionnaires, they emphasize that the results may be more variable because they do not control for potential confounding factors such as gender, age, game type, and performance level. Among the questionnaires used in the studies, there was no study evaluating the player-specific physical activity level. Therefore, the aim of this study is to validate the Occupational Sitting and Physical Activity Questionnaire in individuals playing Esports. Individuals aged 12-24, who play computer games 3-4 times a week for 2-4 hours professionally or 7-14 hours a week as an amateur, and have the ability to read and understand Turkish will be included in the study. Individuals with severe physical limitations that prevent physical activity and individuals with cognitive impairment will be excluded from the study. Correlation of the scale with Visual Analogue Scale (VAS), International Physical Activity Questionnaire-Short Form for construct validity, Young Internet Addiction Test-Short Form (YİBT-SF) and Buss-Perry Aggression Scale will be tested, respectively. In order to determine the test-retest reliability of the Turkish version of the scale, individuals will be asked to fill in the scale again 7-14 days after they first filled out the scale.

Recruitment & Eligibility

Status
NOT_YET_RECRUITING
Sex
All
Target Recruitment
30
Inclusion Criteria

ESports Players:

  • Volunteer to participate in the study
  • Age between of 12-24
  • Training for 2-4 hours 3-4 times a week
  • Playing e-sports for at least 1 year
  • Play and be licensed as an active esports player in an official esports tournament or league

Amateur Recreational players:

  • Not having an e-athlete license
  • Age between of 12-24
  • Playing games 7-14 hours a week
  • Have an active game account in any region
Exclusion Criteria

ESports Players:

  • Having had a head injury accident within the last week
  • No e-sports license
  • Having a congenital disease or deformity
  • Having a diagnosis of psychiatric and neurological disease
  • Having a diagnosis of musculoskeletal disease

Amateur Recreational players:

  • Having a systemic or congenital disease
  • Having a diagnosis of neurological and psychiatric disease
  • Having a disorder that affects the musculoskeletal system

Study & Design

Study Type
OBSERVATIONAL
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Occupational Sitting and Physical Activity Questionnaire (OSPAQ)Baseline (First assessment)

Occupational Sitting and Physical Activity Questionnaire; It is a short scale that records the proportion of working time spent sitting, standing, walking, and doing heavy work, and the total time worked in the last five working days. Participants will be asked to indicate the percentage of time they spend on these activities in a day. All percentages specified by participants for sitting, standing, walking and heavy work activities will be added up.

Secondary Outcome Measures
NameTimeMethod
Buss-Perry Aggression QuestionnaireBaseline (First assessment)

It is an aggression assessment scale consisting of 34 items. The situations described in the items question five sub-forms of aggression (physical aggression, verbal aggression, anger, hostility, and indirect aggression). It is a five-point Likert-type self-rating scale.

Visual Analogue Scale (VAS)Baseline (First assessment)

The VAS is a pain assessment scale using a 10 cm line graded as "no pain" 0 points and "worst pain imaginable" 10 points.

Occupational Sitting and Physical Activity Questionnaire (OSPAQ)Within a 7-to-14-day period after the first assessment (Second assessment)

Occupational Sitting and Physical Activity Questionnaire; It is a short scale that records the proportion of working time spent sitting, standing, walking, and doing heavy work, and the total time worked in the last five working days. Participants will be asked to indicate the percentage of time they spend on these activities in a day. All percentages specified by participants for sitting, standing, walking and heavy work activities will be added up.

International Physical Activity Questionnaire-Short Form (IPAQ-Short Form)Baseline (First assessment)

IPAQ was developed to measure the health and physical activity levels of the society. This global scale allows the assessment of physical activity. The short version provides information about the time spent walking, moderate and vigorous activities, and sedentary activities. Outcome evaluation is carried out by reporting weekly activity duration with an estimation of MET energy expenditure for each activity category.

Young Internet Addiction Test-Short Form (YİBT-SF)Baseline (First assessment)

The YİBT-SF, which measures internet addiction, consists of 12 items and is a five-point Likert scale (1=Never, 5=Very often).

Trial Locations

Locations (1)

Istanbul University-Cerrahpasa

🇹🇷

Istanbul, Turkey

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