Safety and Effectiveness Study: Interactive Game-Based System for Psychological Health Education
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 65
- 试验地点
- 1
- 主要终点
- Change from Baseline in mental health status at one week
研究概览
简要总结
This project is a partnership between Soar Technology, the University of Southern California (USC) Center for Innovation and Research on Veterans and Military Families (CIR) and the USC Creative Media and Behavioral Health Center (CM&BHC) to conduct a Safety and Effectiveness Study (SES) for an educational role-playing game developed by Soar Technology, Inc. The purpose of the intervention to be delivered by Soar Technology is to educate families and friends with the ultimate goal of empowering them to have a conversation with the veteran/service member about readjustment issues. The study will assess the safety and effectiveness of the provided game using personal interviews, play testing, and surveys. The game playing experience is hypothesized to be safe and effective with respect to having conversations with veterans/service members following deployment.
详细描述
The intervention is a multi-scenario role playing simulation. Participants view the scenario and answer questions about what has been displayed as typical for post deployment service members. Participants receive immediate feedback with respect to expectations set by simulation developers.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Single Group
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 86 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •must be friend or family member to a military veteran or service member who experienced a deployment no earlier than 2007, or who are currently active and have recently returned from a deployment
- •be able to read English
- •be reachable via cell phone
- •age range 18-86
- •daily access to the internet
- •have a personal email account for contact
- •experience with filling out online surveys, or online shopping, or social media, or playing digital games
排除标准
- •no acute psychopathology based on PHQ-9 and VAS scores at baseline and VAS and PHQ-2 at pre-test
- •must not be active duty military personnel or a veteran at the time of the study
- •service member or self is not currently receiving treatment at VA or other mental health facility
研究组 & 干预措施
Role-playing game
All eligible participants were invited to play the role playing game
干预措施: Role-playing game (Behavioral)
结局指标
主要结局
Change from Baseline in mental health status at one week
时间窗: One week
Patient Health Questionnaire (PHQ) Depression Scale
次要结局
- Change from intervention in task-based motivation at one week(Intervention, one week)
研究者
Maryalice Jordan-Marsh
Associate professor
University of Southern California
