Safety and Effectiveness Study: Role Playing Game for Friends and Family of Service Members
- Conditions
- Communication
- Interventions
- Behavioral: Role-playing game
- Registration Number
- NCT01807806
- Lead Sponsor
- University of Southern California
- Brief Summary
This project is a partnership between Soar Technology, the University of Southern California (USC) Center for Innovation and Research on Veterans and Military Families (CIR) and the USC Creative Media and Behavioral Health Center (CM\&BHC) to conduct a Safety and Effectiveness Study (SES) for an educational role-playing game developed by Soar Technology, Inc. The purpose of the intervention to be delivered by Soar Technology is to educate families and friends with the ultimate goal of empowering them to have a conversation with the veteran/service member about readjustment issues. The study will assess the safety and effectiveness of the provided game using personal interviews, play testing, and surveys. The game playing experience is hypothesized to be safe and effective with respect to having conversations with veterans/service members following deployment.
- Detailed Description
The intervention is a multi-scenario role playing simulation. Participants view the scenario and answer questions about what has been displayed as typical for post deployment service members. Participants receive immediate feedback with respect to expectations set by simulation developers.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 65
- must be friend or family member to a military veteran or service member who experienced a deployment no earlier than 2007, or who are currently active and have recently returned from a deployment
- be able to read English
- be reachable via cell phone
- age range 18-86
- daily access to the internet
- have a personal email account for contact
- experience with filling out online surveys, or online shopping, or social media, or playing digital games
- no acute psychopathology based on PHQ-9 and VAS scores at baseline and VAS and PHQ-2 at pre-test
- must not be active duty military personnel or a veteran at the time of the study
- service member or self is not currently receiving treatment at VA or other mental health facility
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Role-playing game Role-playing game All eligible participants were invited to play the role playing game
- Primary Outcome Measures
Name Time Method Change from Baseline in mental health status at one week One week Patient Health Questionnaire (PHQ) Depression Scale
- Secondary Outcome Measures
Name Time Method Change from intervention in task-based motivation at one week Intervention, one week Intrinsic Motivation Inventory
Trial Locations
- Locations (1)
University of Southern California School of Social Work
🇺🇸Los Angeles, California, United States