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Safety and Effectiveness Study: Role Playing Game for Friends and Family of Service Members

Not Applicable
Completed
Conditions
Communication
Interventions
Behavioral: Role-playing game
Registration Number
NCT01807806
Lead Sponsor
University of Southern California
Brief Summary

This project is a partnership between Soar Technology, the University of Southern California (USC) Center for Innovation and Research on Veterans and Military Families (CIR) and the USC Creative Media and Behavioral Health Center (CM\&BHC) to conduct a Safety and Effectiveness Study (SES) for an educational role-playing game developed by Soar Technology, Inc. The purpose of the intervention to be delivered by Soar Technology is to educate families and friends with the ultimate goal of empowering them to have a conversation with the veteran/service member about readjustment issues. The study will assess the safety and effectiveness of the provided game using personal interviews, play testing, and surveys. The game playing experience is hypothesized to be safe and effective with respect to having conversations with veterans/service members following deployment.

Detailed Description

The intervention is a multi-scenario role playing simulation. Participants view the scenario and answer questions about what has been displayed as typical for post deployment service members. Participants receive immediate feedback with respect to expectations set by simulation developers.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
65
Inclusion Criteria
  • must be friend or family member to a military veteran or service member who experienced a deployment no earlier than 2007, or who are currently active and have recently returned from a deployment
  • be able to read English
  • be reachable via cell phone
  • age range 18-86
  • daily access to the internet
  • have a personal email account for contact
  • experience with filling out online surveys, or online shopping, or social media, or playing digital games
Exclusion Criteria
  • no acute psychopathology based on PHQ-9 and VAS scores at baseline and VAS and PHQ-2 at pre-test
  • must not be active duty military personnel or a veteran at the time of the study
  • service member or self is not currently receiving treatment at VA or other mental health facility

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Role-playing gameRole-playing gameAll eligible participants were invited to play the role playing game
Primary Outcome Measures
NameTimeMethod
Change from Baseline in mental health status at one weekOne week

Patient Health Questionnaire (PHQ) Depression Scale

Secondary Outcome Measures
NameTimeMethod
Change from intervention in task-based motivation at one weekIntervention, one week

Intrinsic Motivation Inventory

Trial Locations

Locations (1)

University of Southern California School of Social Work

🇺🇸

Los Angeles, California, United States

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