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临床试验/NCT02531243
NCT02531243已完成不适用

A Pilot Study of Computerized Biofeedback Games With Young People Experiencing Psychotic-Spectrum Symptoms

Beth Israel Deaconess Medical Center1 个研究点 分布在 1 个国家目标入组 25 人开始时间: 2015年9月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
25
试验地点
1
主要终点
Feasibility: Percent of referred who consent and meet study criteria

研究概览

简要总结

The purpose of this study is to learn whether a new family therapy using computer games with biofeedback might help people at clinical high risk for psychosis and their family members learn to experience less stress and have fewer mental health challenges.

详细描述

CALMS revolves around the use of Emotional Manipulatives (EM) developed at Boston Children's Hospital (BCH). EM are single and multi-user biofeedback games designed to enhance executive control of emotion. The intervention and EM in CALMS were adapted from those used in Anger Control Training (ACT) with Regulate and Gain Emotional Control (RAGE-Control). In a randomized controlled trial at BCH, ACT and RAGE-Control relative to "sham" video-game play without biofeedback led to significantly greater reductions of aggression in adolescents and greater improvement in family functioning.

In this feasibility study, family dyads will participate in 12 sessions aimed at

  1. enhancing engagement through the use of video and other games,
  2. enhancing stress resilience through biofeedback, education, and individualized stress-reduction practice, and
  3. harnessing the power of the family to enhance contextual learning and the generality and duration of effects.

Clinical, self-report, and heart rate measures will be assessed at baseline, 4, 8, and 12 week assessments.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Treatment
盲法
None

入排标准

年龄范围
12 Years 至 30 Years(Child, Adult)
性别
All
接受健康志愿者
否

入选标准

  • •Currently Meet or Have Met Criteria of Prodromal Syndromes (COPS) according to the SIPS within the past 2 years
  • •Estimated IQ > 70
  • •Speak fluent English
  • •Have at least one parent or adult family member who also speaks fluent English and is willing to participate

排除标准

  • •Physical limitations precluding effective use of biofeedback videogames
  • •Co-morbid psychiatric disorders, including substance disorders, but only if they better explain COPS symptoms or make participation counter-indicated.
  • •Active suicidal ideation or attempts within the past 2 months unless being actively monitored and treated for this by a clinician

研究组 & 干预措施

CALMS

Experimental

12 session family therapy using multi-user biofeedback games

干预措施: CALMS (Behavioral)

结局指标

主要结局

Feasibility: Percent of referred who consent and meet study criteria

时间窗: Up to six months

Enrollment

Feasibility: Percent of 12 sessions completed

时间窗: Up to six months

Engagement: Percent of sessions completed by consented and eligible participants

Feasibility: Counts of premature termination of intervention

时间窗: Up to six months

Feasibility: Self-report of Credibility/Satisfaction

时间窗: 12 week assessment or last assessment completed

Individual and family member self-report

Feasibility: Self-report of User Experience

时间窗: 12 week assessment or last assessment completed

Self-report of ability to learn/use technology to lower stress reactivity

次要结局

  • Positive Symptom Score Change relative to Baseline(Weeks 4,8, and 12 Assessments)
  • Change in Perceived Stress relative to Baseline(Weeks 4, 8, and 12 Assessments)
  • Change relative to Baseline in Youth Perceptions of Relationship with Family Member(Weeks 4, 8, 12 Assessments)
  • Change relative to Baseline in Parent Perceptions of Relationship with Adolescent or Young Adult(Weeks 4, 8, 12 Assessments)
  • Change in Social and Role Functioning relative to Baseline(Weeks 4, 8, and 12 Assessments)
  • Change in Global Functioning relative to Baseline(Weeks 4, 8, and 12 Assessments)
  • Safety: Change in Hostility/Aggression relative to Baseline(Weeks 4, 8, and 12)
  • Safety: Change in Video-game Addiction relative to Baseline(Weeks 4, 8, and 12)
  • Difference in reaction times for emotional and calm faces on an Emotional Go/NoGo Task(Baseline, Weeks 4,8, and 12)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Kristen Woodberry

Director, Program for Psychosocial Protective Mechanisms

Beth Israel Deaconess Medical Center

研究点 (1)

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