Investigation of the neurobiological basis of processing reward-contingent audiovisual stimuli in a virtual gambling game through functional magnetic resonance imaging (fMRI)
- Conditions
- Healthy subjectsF63.0Pathological gambling
- Registration Number
- DRKS00021178
- Lead Sponsor
- Zentralinstitut für Seelische Gesundheit
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- All
- Target Recruitment
- 40
Men and women between the ages of 18 and 65 years
- fulfillment of the diagnostic criteria of pathological gambling (DSM-V)
- sufficient ability to communicate with the investigators, answer questions in spoken and written form
- ability to consent after detailed written education (Fully Informed Consent)
- informed consent has to be in written form (Written Informed Consent)
- Withdrawal of the declaration of consent
- alcohol intoxication (breath alcohol concentration > 0.0 ‰)
- Axis I disorder according to DSM V (except: pathological gambling, nicotine addiction, mood disorders)
- Serious internal, neurological or psychiatric illness
- Currently existing manic episode
- Currently existing major depressive episode
- Currently existing Schizoaffective disorder
- Non-correctable visual impairment
- pregnancy
- left-handers
- use of psychotropic drugs within the last 7 days (except: taking antidepressants if their dose was unchanged for at least 30 days).
- Current substance abuse (THC, amphetamine, opiates, benzodiazepines, barbiturates and cocaine)
- exclusion criteria for fMRI-scans (see MRI information document Allgemeines Informationsblatt Kernspintomographische Forschung am Zentralinstitut für Seelische Gesundheit Mannheim)
Study & Design
- Study Type
- observational
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Difference in the level of brain activation in the mesolimbic system between the two experimental conditions with win-contingent stimuli vs. without win-contingent stimuli, which is measured at one point in time during two paradigms using functional magnetic resonance imaging (fMRI).
- Secondary Outcome Measures
Name Time Method Difference in the frequency of the selection of the high-risk vs. Low-risk game variant (2 alternatives) while processing two pradigms with and without win-contingent stimuli, which are recorded at one time point (frequency of selection in the computer-based paradigm).