The Effects of Mirror-Based Virtual Reality Systems and Recalibration Software on Upper Extremity Function in Individuals Experiencing Hemiparesis Post-Stroke
- Conditions
- StrokeHemiparesis
- Interventions
- Device: Virtual reality gaming
- Registration Number
- NCT05856669
- Lead Sponsor
- University of Alabama at Birmingham
- Brief Summary
The goal of this study is to learn about the benefits of using a virtual reality gaming system that can be adjusted for a person who has upper arm weakness from stroke. The main question it aims to answer is whether strength and movement in the upper arm be improved by use of the gaming system.
Participants will be asked to complete initial measurements of upper arm function, play a video game for one hour, four times a week for five weeks, and repeat the measurements of upper arm function at the end.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 1
- Self-reported diagnosis of stroke
- Greater than 2 years post-stroke
- Access to reliable transportation
- History of weakness/hemiparesis of one upper limb
- Significant vision impairment or blindness
- Non-English speaking
- History of seizure or seizure disorder
- Health conditions which would be exacerbated by low-intensity exercise
- Inability to use arms independently for exercise
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Single subject case study Virtual reality gaming -
- Primary Outcome Measures
Name Time Method Change in grip strength 6 weeks Measured via hand dynamometer
Change in upper extremity active range of motion 6 weeks Measured via goniometer
- Secondary Outcome Measures
Name Time Method Change in aerobic fitness 6 weeks Measured via oxygen consumption using a wearable metabolic monitor while pedaling an arm bike
Trial Locations
- Locations (1)
UAB Lakeshore Foundation Research Collaborative
🇺🇸Birmingham, Alabama, United States