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Clinical Trials/NCT05441228
NCT05441228UnknownNot Applicable

Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients

Shifa Tameer-e-Millat University1 site in 1 country32 target enrollmentStarted: April 4, 2022Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Enrollment
32
Locations
1
Primary Endpoint
Fugl- Meyer Upper extremity scale

Study Overview

Brief Summary

The purpose of the study is to compare the effectiveness of virtual reality and mirror therapy in stroke patients. Different studies has been done to find out the best therapy for stroke patients. Use of virtual reality in medical field is becoming more popular now-a-days. Different devices and applications are available to treat various conditions. Research has been done to find the clinical applications of virtual reality for upper limb motor rehabilitation in stroke. in another study, mirror therapy with bilateral arm training was used for hemiplegic upper extremity motor functions in patients with chronic stroke. After doing literature review, it was found that no research has been done to compare the effectiveness of mirror therapy with virtual reality in improving motor function of upper limb of stroke patients. So, In this study these two therapies are compared. For virtual reality Oculus Quest 2 has been used. Patients were allowed to use beat saber game on Oculus.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Treatment
Masking
None

Eligibility Criteria

Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • •Stroke affecting upper limb

Exclusion Criteria

  • •mental problem cognitive problem

Arms & Interventions

Group A

Experimental

Group A receives virtual reality through Oculus Quest 2. Beat saber application will be used to improve upper limb's motor function of stroke patients. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks

Intervention: Oculus Quest 2 (Device)

Group B

Other

Group B receives mirror therapy through mirror therapy box. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks

Intervention: Mirror therapy box (Device)

Outcomes

Primary Outcomes

Fugl- Meyer Upper extremity scale

Time Frame: 4 weeks

Used to assess motor function of upper limb

Wolf motor function

Time Frame: 4 weeks

To identify motor activity of upper limb

Action arm research test

Time Frame: 4 weeks

To check motor activity of upper limb

Secondary Outcomes

No secondary outcomes reported

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Nouman Khan

Lecturer

Shifa Tameer-e-Millat University

Study Sites (1)

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