The Effectiveness of a Serious Game Targeting Interpersonal Emotion Regulation in Early Adolescents
- Conditions
- Interpersonal Relations
- Interventions
- Device: IER AGDevice: BubbleShooter
- Registration Number
- NCT04808102
- Lead Sponsor
- Karl Landsteiner University of Health Sciences
- Brief Summary
Background: Adaptive interpersonal emotion regulation (iER) is a vital tool for positive relations. During early adolescence, peer relations become increasingly important, making this age group a relevant target group for interventions promoting positive interactions with each other, yet no evidence-based intervention exists for early adolescents specifically.
Methods: This randomized controlled trial (RCT) aims to test effectiveness and feasibility of a serious game training iER skills in early adolescents by comparing outcomes with a control group playing a game without psychoeducational content in a pre- and post-test design. German- and English-speaking early adolescents (10-14 years) are eligible for participation. IER skills improvement assessed by a vignette task is the primary outcome variable and will be analysed with a chi-square test. Feasibility and acceptability and variables such as emotional competence, personal emotion regulation, gender, and sex will be assessed by questionnaires.
Discussion: This RCT will test whether playing serious game about iER strategies will result in an improvement of iER skills and whether the game is feasible and acceptable for early adolescents with the ultimate aim to implement the game in school classes and help early adolescents achieve positive peer relationships.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 180
- Between 10 and 14 years old
- Willing and able to provide written parental consent
- Willing and able to participate in filling out pre- and post-test online questionnaires, and playing a web-based game
- Able to read and understand German or English
- Access to a device with internet (computer, mobile phone, tablet)
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description IER serious game IER AG A serious game training interpersonal emotion regulation strategies. control game BubbleShooter A control puzzle game without psychoeducational content.
- Primary Outcome Measures
Name Time Method Interpersonal emotion regulation The follow-up will be approximately 5 days after baseline measures. change of iER strategies participants can think of from pre (baseline)- to post-intervention, i.e. if the percentage of participants who improve their knowledge about possible iER strategies is higher in the experimental group compared to the control group. This is done via a vignette-task.
- Secondary Outcome Measures
Name Time Method