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Effectiveness of the school-based PROTECT primary prevention program to reduce Gaming Disorder and problematic internet use in 15 regional centres in Baden-Württemberg, Germany

Phase 3
Conditions
Internet Gaming Disorder (DSM-5, study diagnosis), Gaming Disorder (F63.8/ 6C51), Internet Addiction (F63.8/ 6C5Z), Social Media Use Disorder (F63.8/ 6C5Y)Buying Shopping Disorder (6C7Y), Compulsive sexual behavior disorder (6C72), Gambling Disorder (F63.0/6C50), Disorders due to use of alcohol (F10/ 6C40), Disorders due to use of cannabis (F12/ 6C41), Depressive Disorders (F3/ 6A7), Anxiety Disorders (F40/ 6B
School Anxiety, Social Anxiety), ADHD (F90.0/6A05)
Registration Number
DRKS00033989
Lead Sponsor
Goethe-Universität Frankfurt
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Complete
Sex
All
Target Recruitment
1655
Inclusion Criteria

students at secondary-schools at grade 6 or older without maximum age

Exclusion Criteria

No parental consent

Study & Design

Study Type
interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Internet Use Disorder Symptoms (speficically: any Gaming Disorder, Social Media Use Disorder or other Internet Use Disorder) over 12 months, assessed at T1 (Baseline), T2 (1-Month Follow-Up), T3 (4-Months Follow-Up) and T4 (12-Months Follow-Up), by the modified Video Game Dependency Scale (German: Computerspielabhängigkeitsskala; CSAS), which assesses Internet Gaming Disorder and Unspecified Internet Use Disorders according to DSM-5 criteria.
Secondary Outcome Measures
NameTimeMethod
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