Effectiveness of the school-based PROTECT primary prevention program to reduce Gaming Disorder and problematic internet use in 15 regional centres in Baden-Württemberg, Germany
Phase 3
- Conditions
- Internet Gaming Disorder (DSM-5, study diagnosis), Gaming Disorder (F63.8/ 6C51), Internet Addiction (F63.8/ 6C5Z), Social Media Use Disorder (F63.8/ 6C5Y)Buying Shopping Disorder (6C7Y), Compulsive sexual behavior disorder (6C72), Gambling Disorder (F63.0/6C50), Disorders due to use of alcohol (F10/ 6C40), Disorders due to use of cannabis (F12/ 6C41), Depressive Disorders (F3/ 6A7), Anxiety Disorders (F40/ 6BSchool Anxiety, Social Anxiety), ADHD (F90.0/6A05)
- Registration Number
- DRKS00033989
- Lead Sponsor
- Goethe-Universität Frankfurt
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete
- Sex
- All
- Target Recruitment
- 1655
Inclusion Criteria
students at secondary-schools at grade 6 or older without maximum age
Exclusion Criteria
No parental consent
Study & Design
- Study Type
- interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Internet Use Disorder Symptoms (speficically: any Gaming Disorder, Social Media Use Disorder or other Internet Use Disorder) over 12 months, assessed at T1 (Baseline), T2 (1-Month Follow-Up), T3 (4-Months Follow-Up) and T4 (12-Months Follow-Up), by the modified Video Game Dependency Scale (German: Computerspielabhängigkeitsskala; CSAS), which assesses Internet Gaming Disorder and Unspecified Internet Use Disorders according to DSM-5 criteria.
- Secondary Outcome Measures
Name Time Method