A Study Of Virtual Reality Vs Sham VR On Fibromyalgia
- Conditions
- Virtual RealitySham VRFibromyalgia
- Registration Number
- NCT07202572
- Lead Sponsor
- Mayo Clinic
- Brief Summary
The purpose of this study is to understand the therapeutic impact of VR on Fibromyalgia symptoms and potentially increase the scope of treatment options for patients suffering from Fibromyalgia.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ACTIVE_NOT_RECRUITING
- Sex
- All
- Target Recruitment
- 40
- Adults aged >18 years old
- Diagnosis of fibromyalgia based on ACR 2016 criteria
- Stable on current medications and non-pharmacologic treatments for 4 weeks
- Ability and willingness to use a Meta Quest 3 VR headset Fluent in English
- Provide informed consent
- History of seizures or conditions contraindicating VR use
- Severe psychiatric illness (e.g., psychosis)
- Cognitive impairment interfering with study participation
- Participation in other interventional trials
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Primary Outcome Measures
Name Time Method Change in Fibromyalgia Impact Questionnaire Revised (FIQR) Score After Sham vs. Active VR Baseline, Week 2, and Week 4 The primary outcome is the change in FIQR score from baseline to post-intervention, comparing scores after sham VR and after active TRIPP VR meditation. FIQR will be measured at baseline, week 2, and week 4. For Sequence A, the sham VR score is taken at week 4; for Sequence B, at week 2. For Sequence A, the active VR score is at week 2; for Sequence B, at week 4. The primary comparison will be the within-subject difference in FIQR change from baseline between sham and active VR periods.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Mayo Clinic in Florida
🇺🇸Jacksonville, Florida, United States
Mayo Clinic in Florida🇺🇸Jacksonville, Florida, United States