Effect of Educational Program of Virtual Reality on Critical Thinking Disposition Among Nursing Students at Damietta University
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Educational Program
- Sponsor
- Mansoura University
- Enrollment
- 190
- Locations
- 1
- Primary Endpoint
- Students' Knowledge about Virtual Reality Questionnaire
- Status
- Completed
- Last Updated
- last year
Overview
Brief Summary
The present study aims to evaluate the effect of an educational program of virtual reality on critical thinking disposition among nursing students at Damietta University.
Detailed Description
Education is the basis for a thriving society, and the transfer of knowledge has been a top priority for civilization since the very beginning, in all the world people are constantly looking for more easily, more quickly, and more effective in a world where technology is a dominant feature in our daily life. Virtual reality in the field of medical and nursing education is defined as a type of computer-based 3D simulation that makes users feel like they are in clinical settings where they can practice skills without putting patients at risk. Therefore, such simulations with active engagement improve learning retention and enable participants to learn interactively and analyze problems. Critical thinking disposition is one of the skills that need to be developed in the current era. Critical thinking skills can be defined as a student's ability to test their idea in dealing with problems the art of analyzing and evaluating thinking, deducting and inferring conclusions from problems and facts.
Investigators
Mona ahmed mohamed gabr
Assistant Lecturer of Nursing Administration, Faculty of Nursing, Mansoura University, Dakahlia, Egypt.
Mansoura University
Eligibility Criteria
Inclusion Criteria
- •Age from 21 to 22 years.
- •Both sexes.
- •Nursing students.
Exclusion Criteria
- •Mental retardation
Outcomes
Primary Outcomes
Students' Knowledge about Virtual Reality Questionnaire
Time Frame: Two months after educational program
Scoring system: Respondents' answers will be scored (0) for incorrect answers, and (1) for correct answers. The overall items scores will be summed up and categorized according to the total percentages of unsatisfactory (\<60%) and satisfactory (≥60%).
Secondary Outcomes
- Students' Knowledge about Virtual Reality Questionnaire(Two months after educational program)