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Clinical Trials/NCT06317935
NCT06317935Not yet recruitingNot Applicable

The Effect of Virtual Reality Intervention on Upper Extremity Functioning and Perceived Independence in Daily Life in Children With Hemiplegic Cerebral Palsy

Hacettepe University2 sites in 2 countries52 target enrollmentStarted: April 23, 2024Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Not yet recruiting
Enrollment
52
Locations
2
Primary Endpoint
The effect of virtual reality applications on perceived independence in daily life in hemiplegic CP.

Study Overview

Brief Summary

The aim of this study is to evaluate the effect of virtual reality applications on the level of independence and upper extremity functionality perceived by children in daily life in children with hemipegic cerebral palsy.

The research is a randomized controlled, cross-over study. The sample group of the research is children diagnosed with hemiplegic cerebral palsy and families who are receiving inpatient treatment in the pediatric service of Ankara City Hospital Physical Therapy and Rehabilitation Hospital.

Two groups, intervention (A) and control (B), will be created from the target research group using the randomization method.

The upper extremity functionality of both research groups before the intervention will be evaluated with the 'Motor Activity Diary for Children' scale and the perceived independence level with the 'Children's Hand Use Experience' scale.

After the initial evaluation is completed, group A, represented as the intervention group, will receive ArmeoSenso virtual reality intervention in the upper extremity hand function laboratory for 3 weeks, 5 days a week, each session for 30 minutes, in addition to traditional occupational therapy and physiotherapy rehabilitation programs. Meanwhile, group B, represented as the control group, will continue the traditional occupational therapy and physiotherapy rehabilitation program. At the end of the third week of the intervention, tests measuring upper extremity functionality and perceived independence level will be repeated.

Measurement tools will be repeated at the beginning of the intervention, at the end of the 3rd week, and at the end of the intervention.

Detailed Description

The sample group of the research is children between the ages of 6-12, diagnosed with hemiplegic cerebral palsy, who are receiving inpatient treatment in the pediatric service of Ankara City Hospital Physical Therapy and Rehabilitation Hospital, and their families.

Statistical power analysis was performed to calculate the number of people required to be included in the study. Statistical power analysis was performed with G*Power v.3.1.9.7 software. In the analysis, the Type 1 error margin (α) was accepted as 5% and the desired statistical power (1-β) was accepted as 0.80. In order to carry out the analysis, randomized controlled studies in the literature on the subject that reported effect sizes were examined. Studies have found that in virtual reality-based interventions applied to children with cerebral palsy, strong to very strong effect sizes were reported between intervention and control groups in variables such as upper extremity functions and performance in daily living activities (4, 7-11). When calculations were made using the strong effect size (Cohen's d = 0.80) in the sample size analysis, it was determined that the smallest sample size that needed to be reached for both groups was 26. Therefore, a total of 52 people were included in the study.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Crossover
Primary Purpose
Supportive Care
Masking
Double (Participant, Outcomes Assessor)

Eligibility Criteria

Ages
6 Years to 12 Years (Child)
Sex
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • - Having a diagnosis of hemiplegic SP
  • Being between the ages of 6-12
  • Not having any fixed contracture in the upper extremity
  • According to the Modified Ashworth Scale, the upper extremity spasticity value is at the level of 1,1+,2 or 3
  • Being at level I, II or III according to the Gross Motor Function Classification System (GMFCS)
  • Being at level II or III according to the Manual Ability Classification System (MACS)
  • Being at level I, II or III according to the Communication Function Classification System (CFCS)
  • Being within the normal cognitive level according to the Modified Pediatrics Mini Mental Test score
  • Being at level I, II or III according to the Eating and Drinking Ability Classification System (EDACS)
  • Being at level I, II or III according to the Visual Function Classification System for Children with Cerabral Palsy (VFCS)
  • Volunteering to participate in the study

Exclusion Criteria

  • Having botolinum toxin injection within the last 6 months
  • Having undergone a surgical procedure within the last 1 year
  • Fracture, trauma, etc. in the upper extremity. to live

Arms & Interventions

ArmeoSenso

Other

ArmeoSenso virtual reality application will be applied to group A in the 0-3 weeks of the study and to group B in the 3-6 weeks.

Intervention: ArmeoSenso (Other)

ArmeoSenso

Other

ArmeoSenso virtual reality application will be applied to group A in the 0-3 weeks of the study and to group B in the 3-6 weeks.

Intervention: Traditional Rehabilitation (Other)

Traditional rehabilitation

Other

Traditional rehabilitation (physiotherapy and occupational therapy) approaches will continue to be applied to groups A and B at all stages of the research.

Intervention: Traditional Rehabilitation (Other)

Outcomes

Primary Outcomes

The effect of virtual reality applications on perceived independence in daily life in hemiplegic CP.

Time Frame: At the end of the 6th week

The independence levels perceived by children with hemiplegic CP in daily life will be evaluated with the Children's Hand Use Experience Questionnaire.

The effect of virtual reality applications on upper extremity functionality in daily life in children with hemiplegic CP.

Time Frame: At the end of the 6th week

The impact on the upper extremity functionality of children with hemiplegic CP in daily life will be evaluated with the Pediatric Motor Activity Log-Revised test.

Secondary Outcomes

  • Dosimetry of virtual reality applications(At the end of the 6th week)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Basak Karadag

Occupational Therapist, PhD Student

Hacettepe University

Study Sites (2)

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