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3D VR and Hands-on Horticultural Activities Effects

Not Applicable
Completed
Conditions
Horticultural Therapy
Virtual Reality
Interventions
Other: Combination of 3D VR and Hands-on Horticultural Activities
Registration Number
NCT05087654
Lead Sponsor
National Taiwan Normal University
Brief Summary

This study aimed to explore the effects of a combination of 3D virtual reality (VR) and hands-on horticultural activities on the mental health of community-dwelling older adults.

Detailed Description

Aging societies are of public health concern worldwide. It is critical to develop strategies that harness technology to enhance older adults' mental health. This study aimed to explore the effects of a combination of three-dimensional virtual reality (3D VR) and hands-on horticultural activities on the mental health of community-dwelling older adults. Used a quasi-experimental design. A total of 62 community-dwelling older adults were recruited. The members of the experimental group participated in an 8-week intervention program. Participants of both groups completed before-and-after intervention measurements for outcome variables that included perceived self-esteem, depression, isolation, mastery and achievement motives, which were analyzed using the generalized estimating equation (GEE). This study found beneficial effects of a combination of 3D VR and hands-on horticultural activities on community-dwelling older adults' mental health.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
62
Inclusion Criteria

Intact cognition, possessing the ability to understand verbal meaning and the ability to operate a VR joystick independently.

Exclusion Criteria

A history of hand dysfunction, severe visual and hearing impairment, being allergic to plants or pollen, and a current illness such as epilepsy or stroke.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Experimental groupCombination of 3D VR and Hands-on Horticultural ActivitiesReceived the Combination of 3D VR and Hands-on Horticultural Activities.
Primary Outcome Measures
NameTimeMethod
Self-esteemabout three months

Rosenberg Self-Esteem Scale consists of 14 items and each item is scored on a Likert-type scale that ranges from 1 (strongly agree) to 4 (strongly disagree), with higher scores indicating a higher level of self-esteem.

Perceived isolationabout three months

A short-form scale of perceived isolation was used to measure isolation. Each item was scored on a Likert-type scale from 1 (never) to 4 (often), with higher scores indicating a higher level of perceived isolation.

Perceived masteryabout three months

The Chinese version of the Perceived Mastery Scale with a total of 7 items was used. Each item was scored on a Likert-type scale from 1 (strongly agree) to 4 (strongly disagree). The total raw score ranged from 7 to 28, with a higher score indicating a higher level of perceived mastery.

Depressionabout three months

The Chinese version of the Geriatric Depression Scale was used, which has a total of 15 items. All items were answered as either yes (1) or no (0). The total raw scores ranged from 0 to 15, with a higher score indicating a higher level of depression.

Achievement motivesabout three months

The Achievement Motives Scale (AMS) consists of two kinds of motives, referred to as Motive to Achieve Success, (MAS) and Motive to Avoid Failure (MAF). A short-form scale with 10 items was used to measure achievement motives, with 5 items each for MAS and MAF. Each item was scored on a Likert-type scale from 1 (strongly agree) to 4 (strongly disagree).

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

National Taiwan Normal University

🇨🇳

Taipei, Taiwan

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