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临床试验/NCT03124550
NCT03124550已完成不适用

Development of An Exergame for Caregivers of Individuals With Alzheimer's Disease or Related Dementias

Brandeis University2 个研究点 分布在 1 个国家目标入组 18 人开始时间: 2017年5月11日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
18
试验地点
2
主要终点
Number of Steps

研究概览

简要总结

The study goal is to evaluate user experience with our developed exergame, which was designed to increase physical activity, exercise self-efficacy, and social connections among caregivers of individuals with Alzheimer's disease (AD) or related dementias. Participants will use this garden-themed exergame for six weeks. Tailoring an exergame for caregivers of AD or related dementias has the potential to increase physical activity and to improve overall health and well-being in this vulnerable population, which in turn can benefit the patients for whom they provide care. All study sessions be held at a location convenient to participants.

详细描述

The number of Alzheimer's Disease (AD) caregivers providing informal care for family members is rising dramatically, and supportive programs are vitally needed. Caregivers of AD patients have relatively high levels of stress and depression and limited physical activity and social engagement. Technology-driven programs can offer engaging, sustainable, and scalable opportunities to give caregivers critically-needed supports for health and well- being. This pilot study uses cognitive behavioral methods to develop an innovative social exergame to increase physical and social activity among AD caregivers. Leveraging wearable activity monitors, physical activity data collected throughout the day and in varied settings will serve as input to the game experience.

Caregivers will assess the suitability of an exergame prototype with an array of features including (1) instructional exercise modules, (2) activity data visualizations, (3) digital rewards for physical activity that can be used to create virtual gardens, and (4) opportunities to connect virtually with other caregivers to share and comment on their creative products.

The aim of this study is to evaluate enjoyment of the exergame and its feasibility to increase moderate and vigorous physical activity, virtual social contact, and exercise self-efficacy. A group of approximately 20 caregivers will test the exergame for six weeks on an Android smartphone. The findings will be used to develop larger-scale intervention studies to test the efficacy of the exergame in the future. Tailoring an exergame for caregivers of AD has the potential to increase physical activity and to improve overall health and well-being in this vulnerable population, which in turn can benefit the Alzheimer's patients for whom they provide care.

All participants will be given a fitness tracker to keep after the study, a value of over $100! Participants will receive $5 Amazon Gift card each week upon completion of each weekly questionnaire. Participants can receive up to a $30 of Amazon Gift card upon completion of weekly questionnaire.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Supportive Care
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • 未提供

排除标准

  • A recent (within the past 6 months) cardiovascular event or fall.
  • A score on the Short Portable Mental Status Questionnaire (SPMSQ) that indicates intellectual impairment.

结局指标

主要结局

Number of Steps

时间窗: Daily for six weeks

Number of steps recorded daily from the Fitbit, weekly step averages

次要结局

  • Caregiver's Management of Distress(Baseline (pretest) and 6 weeks from the start of the intervention (posttest))
  • Exercise Self-efficacy(Baseline (pretest) and 6 weeks from the start of the intervention (posttest))
  • Number of Social Contacts(Daily for six weeks)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Margie Lachman

Professor of Psychology

Brandeis University

研究点 (2)

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