An Individualized Exergame Training Solution for People With Major Neurocognitive Disorder: a Usability Study
- Conditions
- DementiaPhysical ActivityMajor Neurocognitive Disorder
- Interventions
- Device: exergame
- Registration Number
- NCT04664920
- Lead Sponsor
- Davy Vancampfort
- Brief Summary
The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia).
- Detailed Description
The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia). On one appointment, the participants will perform a user-centered exergame for about 30 minutes. The exergame will include specific cognitive and motor functions. As the difficulty of the training game is user-centered, the participants will always be challenged on an appropriate level. Stepping exercises will be used to control the video game scenario. The video game scenario will include different cognitive functions. The body movements will include different physical aspects including balance, strength and Pelvic Floor Muscle Training (PFMT). During the exergame performance, different qualitative assessments will be performed to determine usability of the exergame including acceptance and game experience protocol (think aloud method). After the exergame performance, the participant will answer individual and guideline-based interview questions about usability including their individual experiences (duration about 20 min). This study contributes to fundamental research investigating how user-centered exergame training can be applied in older adults with individual needs.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 22
- Aged 60+ years
- Live in long-term care facility "de Wingerd"
- Being diagnosed with major neurocognitive disorder by a specialist doctor
- Standing straight for minimal 10 minutes without aids
- Visual acuity with correction sufficient to work on a TV screen
- Mobility impairments that don't allow to play the exergame
- Severe acute or uncontrolled health problems (e.g. recent cardiac infarction, uncontrolled diabetes or hypertension)
- Orthopaedic or neurological diseases that inhibit Exergame training
- Rapidly progressive or terminal illness
Study & Design
- Study Type
- OBSERVATIONAL
- Study Design
- Not specified
- Arm && Interventions
Group Intervention Description Intervention exergame Exergame intervention arm.
- Primary Outcome Measures
Name Time Method Game experience questionnaire 2 years users' game experience
Acceptance questionnaire 2 years users' individual acceptance
Guideline-based qualitative interview 2 years Users' opinions and feedback
System usability questionnaire 2 years System usability scale
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
De Wingerd
🇧🇪Leuven, Vlaams Brabant, Belgium