An Individualized Exergame Training Solution for People With Major Neurocognitive Disorder: a Usability Study
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 22
- 试验地点
- 1
- 主要终点
- Game experience questionnaire
研究概览
简要总结
The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia).
详细描述
The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia). On one appointment, the participants will perform a user-centered exergame for about 30 minutes. The exergame will include specific cognitive and motor functions. As the difficulty of the training game is user-centered, the participants will always be challenged on an appropriate level. Stepping exercises will be used to control the video game scenario. The video game scenario will include different cognitive functions. The body movements will include different physical aspects including balance, strength and Pelvic Floor Muscle Training (PFMT). During the exergame performance, different qualitative assessments will be performed to determine usability of the exergame including acceptance and game experience protocol (think aloud method). After the exergame performance, the participant will answer individual and guideline-based interview questions about usability including their individual experiences (duration about 20 min). This study contributes to fundamental research investigating how user-centered exergame training can be applied in older adults with individual needs.
研究设计
- 研究类型
- Observational
- 观察模型
- Cohort
- 时间视角
- Retrospective
入排标准
- 年龄范围
- 60 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Aged 60+ years
- •Live in long-term care facility "de Wingerd"
- •Being diagnosed with major neurocognitive disorder by a specialist doctor
- •Standing straight for minimal 10 minutes without aids
- •Visual acuity with correction sufficient to work on a TV screen
排除标准
- •Mobility impairments that don't allow to play the exergame
- •Severe acute or uncontrolled health problems (e.g. recent cardiac infarction, uncontrolled diabetes or hypertension)
- •Orthopaedic or neurological diseases that inhibit Exergame training
- •Rapidly progressive or terminal illness
结局指标
主要结局
Game experience questionnaire
时间窗: 2 years
users' game experience
Acceptance questionnaire
时间窗: 2 years
users' individual acceptance
Guideline-based qualitative interview
时间窗: 2 years
Users' opinions and feedback
System usability questionnaire
时间窗: 2 years
System usability scale
次要结局
未报告次要终点
研究者
Davy Vancampfort
Professor
KU Leuven
