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An Individualized Exergame Training Solution for People With Major Neurocognitive Disorder: a Usability Study

Completed
Conditions
Dementia
Physical Activity
Major Neurocognitive Disorder
Interventions
Device: exergame
Registration Number
NCT04664920
Lead Sponsor
Davy Vancampfort
Brief Summary

The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia).

Detailed Description

The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia). On one appointment, the participants will perform a user-centered exergame for about 30 minutes. The exergame will include specific cognitive and motor functions. As the difficulty of the training game is user-centered, the participants will always be challenged on an appropriate level. Stepping exercises will be used to control the video game scenario. The video game scenario will include different cognitive functions. The body movements will include different physical aspects including balance, strength and Pelvic Floor Muscle Training (PFMT). During the exergame performance, different qualitative assessments will be performed to determine usability of the exergame including acceptance and game experience protocol (think aloud method). After the exergame performance, the participant will answer individual and guideline-based interview questions about usability including their individual experiences (duration about 20 min). This study contributes to fundamental research investigating how user-centered exergame training can be applied in older adults with individual needs.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
22
Inclusion Criteria
  • Aged 60+ years
  • Live in long-term care facility "de Wingerd"
  • Being diagnosed with major neurocognitive disorder by a specialist doctor
  • Standing straight for minimal 10 minutes without aids
  • Visual acuity with correction sufficient to work on a TV screen
Exclusion Criteria
  • Mobility impairments that don't allow to play the exergame
  • Severe acute or uncontrolled health problems (e.g. recent cardiac infarction, uncontrolled diabetes or hypertension)
  • Orthopaedic or neurological diseases that inhibit Exergame training
  • Rapidly progressive or terminal illness

Study & Design

Study Type
OBSERVATIONAL
Study Design
Not specified
Arm && Interventions
GroupInterventionDescription
InterventionexergameExergame intervention arm.
Primary Outcome Measures
NameTimeMethod
Game experience questionnaire2 years

users' game experience

Acceptance questionnaire2 years

users' individual acceptance

Guideline-based qualitative interview2 years

Users' opinions and feedback

System usability questionnaire2 years

System usability scale

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

De Wingerd

🇧🇪

Leuven, Vlaams Brabant, Belgium

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