Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME)
Recruiting
- Conditions
- Aggressive behaviorAggressionAggression regulationAggression treatmentAgressief gedragAgressieAgressie regulatieAgressie behandelingVirtual reality
- Registration Number
- NL-OMON22120
- Lead Sponsor
- Vrije Universiteit AmsterdamPompestichting
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- 60
Inclusion Criteria
1) male seks
2) aggression regulation treatment is indicated
Exclusion Criteria
1) current major depression
2) current severe addiction
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Aggressive behavior measured before, half-way and end of treatment
- Secondary Outcome Measures
Name Time Method Aggressive impulses<br /><br>Hostile interpretation bias<br /><br>Approach/avoidance tendencies<br /><br>Reactive/proactive aggression<br /><br>Trait aggression<br /><br>State/trait anger<br /><br>Psychopathy<br /><br>Experience of distinct emotions