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临床试验/NCT05985460
NCT05985460尚未招募不适用

A Very Brief Intervention to Increase the Intention to Practice Physical Activity

The University of Hong Kong0 个研究点目标入组 3,000 人开始时间: 2023年9月5日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
尚未招募
入组人数
3,000
主要终点
Intention to perform physical activity

研究概览

简要总结

According to the Health Belief Model (HBM), one's intention to engage in physical activity (PA) is strongly and favourably related to their actual PA behaviour (Etheridge, Sinyard, & Brindle, 2023; Kagee & Freeman, 2017). According to a meta-analysis that looked at the connection between PA intention and conduct, 54% of those who had the intention to be active did so, and just 2% of people who initially had no intention of engaging in PA later modified their behaviour (Rhodes & de Bruijn, 2013). Therefore, having PA intention is a crucial and helpful step to participate in PA(Webb & Sheeran, 2006).

Digital games include TV or console games, PC games, portable games, and others. Such games have recently been employed as teaching, learning, and training aids in a variety of contexts, including medical education (Rosenberg et al., 2010). Previous research has shown that motion sensor video games have positive effects on promoting healthy lifestyles including engagement in physical activity and disseminating health-related knowledge (DeSmet et al., 2014; Foley & Maddison, 2010; Lenhart, Kahne, Middaugh, Evans, & Vitek, 2008). Meanwhile, video games (at least once/day for 1 week) had positive effects on individuals' well-being and family relationships. (Foley & Maddison, 2010; Halbrook, O'Donnell, & Msetfi, 2019). Drawing on the HBM, playing digital game could be the cue to action which increases people's intention to engage in physical activities.

Our study aims to fill the gap by examining the effectiveness of motion-sensoring game-based intervention in increasing the intention of performing PA, as well as personal and family well-being.

详细描述

Health promotion refers to the process through which individuals are empowered to enhance their control over their health and work towards its improvement (Smith, Tang, & Nutbeam, 2006). The primary obstacles encountered in prior health promotion initiatives predominantly involve participant engagement and the allocation of adequate resources for execution (Korda, 2013). Owing to the rapid digital transformation in recent decades, digital games are becoming increasingly popular approaches for health promotion that could cover the above challenges.

Regular physical activity is proven to help prevent and manage noncommunicable diseases (NCDs) such as heart disease, stroke, diabetes and several cancers. It also helps prevent hypertension, maintain healthy body weight and can improve mental health, quality of life and well-being. Intention is such a strong psychological predictor of behaviour including PA, as a result, PA intention has been an important and useful precursor to PA participation.

Therefore, our study aims to explore the effectiveness of motion-sensoring game-based intervention in increasing intention to perform physical activity. The intervention is a kind of motion-sensoring game based on Nintendo Switch that can accommodate 1-4 individuals, engaging their entire bodies in the physical motions involved and will last 1-2 minutes each session. It is notable that our project apps, a kind of mobile game, will be a placebo that was developed to promote family well-being in Hong Kong, has been applied in previous community events and received high satisfaction and positive feedback from both community participants and NGO social workers. We hypothesize that the motion-sensoring would promote the intention on participating in PA, as well as self-perceived personal and family well-being.

The primary objective is to promote the intention to perform physical activity. The secondary objectives are to enhance the knowledge of PA and to enhance their personal and family well-being.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Parallel
主要目的
Prevention
盲法
None

入排标准

年龄范围
18 Years 至 100 Years(Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Chinese speaking
  • •Able to complete the questionnaire
  • •Aged 18 or above

排除标准

  • •People with serious health conditions that might prevent them from participating in sensor-motion video game and mobile game

研究组 & 干预措施

Intervention: motion-sensor video game

Experimental

The experimental arm is a 1-2 mins motion-sensoring video game, which can accommodate 1-4 individuals, engaging their entire bodies in the physical motions involved. It aims to increase PA intention by increasing their motivation, as well as personal and family well-being by increasing the interaction with family members. Assessments will be conducted at two different time points, immediately following the intervention (T2) and after 1-month follow-up (T3).

干预措施: Intervention: motion-sensor video game (Device)

Placebo: mobile APP game (without motion-sensoring)

Placebo Comparator

The placebo arm is a 1-2 mins mobile app game, which allows 1-4 participants to play together with a duration of 1-2 minutes. It aims to increase participants' family and personal well-being by increasing the interaction of family members. Assessments will be conducted at two different time points, immediately following the intervention (T2) and after 1-month follow-up (T3).

干预措施: Placebo: mobile APP game (without motion-sensoring) (Device)

结局指标

主要结局

Intention to perform physical activity

时间窗: Immediate post-intervention, 1-month follow up

The intention to perform physical activity will be assessed immediately following the activity and after 1-month follow-up by one-item scale. The question is "Do you want to start (or continue) exercising at present?". The item comprises a 11-point scale ranging from 0 to 10 (Lin, Huang, Chuang, Tsai, \& Wang, 2018).

次要结局

  • Satisfaction with the games • personal well-being and family well-being(Immediate post-intervention, 1-month follow up)
  • Personal well-being and family well-being(Immediate post-intervention, 1-month follow up)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Dr. Wang Man-Ping

Professor

The University of Hong Kong

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