Skip to main content
Clinical Trials/KCT0007466
KCT0007466
Recruiting
N/A

Effect of dynamic balance training using touch controller-based fully immersive virtual reality devices on balance and walking ability in stroke patients.

Bundang Jesaeng Hospital0 sites40 target enrollmentTBD

Overview

Phase
N/A
Intervention
Not specified
Conditions
Diseases of the circulatory system
Sponsor
Bundang Jesaeng Hospital
Enrollment
40
Status
Recruiting
Last Updated
3 years ago

Overview

Brief Summary

No summary available.

Registry
who.int
Start Date
TBD
End Date
TBD
Last Updated
3 years ago
Study Type
Interventional Study
Sex
All

Investigators

Sponsor
Bundang Jesaeng Hospital

Eligibility Criteria

Inclusion Criteria

  • 1\. A person who has been diagnosed with a stroke for more than 6 months (Ilona et al, 2021\)
  • 2\. A person with a minimum mental state examination\-Korean (MMSE\-K) score of 24 or higher, and a mental state is clear and capable of walking more than 10M independently
  • 3\. A person who knew the purpose of this study and agreed to the research consent form (Ilona et al, 2021\)

Exclusion Criteria

  • 1\. A person who has a minimum score of 24 points or less of a Korean mental examination (MMSE\-K) cannot perform instructions from a therapist and cannot walk more than 10M independently
  • 2\. Persons with visual and auditory defects, cerebellar ataxia, dizziness, and dizziness (Daniel et al, 2014\)

Outcomes

Primary Outcomes

Not specified

Similar Trials