A Novel ACT-based Video Game to Support Mental Health Through Embedded Learning: A Mixed-methods Feasibility Study Protocol
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Sponsor
- Swansea University
- Enrollment
- 29
- Locations
- 1
- Primary Endpoint
- Number of participants who completed all aspects of the study
Study Overview
Brief Summary
A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.
Study Design
- Study Type
- Interventional
- Allocation
- Na
- Intervention Model
- Single Group
- Primary Purpose
- Treatment
- Masking
- None
Eligibility Criteria
- Ages
- 18 Years to — (Adult, Older Adult)
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Adults reporting some existing form of anxiety, depression or ongoing stress.
- •Need ability to read and write English.
- •Need internet access to play the videogame.
Exclusion Criteria
- •Those who are under 18
Arms & Interventions
ACT video game
Intervention: Acceptance and commitment therapy video game (Behavioral)
Outcomes
Primary Outcomes
Number of participants who completed all aspects of the study
Time Frame: 3 Weeks
Feasibility outcome for retention of participants.
Number of participants recruited for the study
Time Frame: 3 Weeks
Feasibility outcome for recruitment.
Reflexive thematic analysis themes
Time Frame: 3 Weeks; Immediate post intervention, and 3-week follow-up
Acceptability of the intervention assessed through qualitative analysis of semi-structured interviews.
Secondary Outcomes
- Depression Anxiety Stress Scale-21 (Anxiety subscale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- Depression Anxiety Stress Scale-21 (Depression subscale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- EuroQol five dimensions (Usual Activities Subscale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- EuroQol five dimensions (Mobility Subscale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- EuroQol five dimensions (Score to indicate how health is today)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- EuroQol five dimensions (Self-care Subscale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- EuroQol five dimensions (Pain/Discomfort Subscale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- EuroQol five dimensions (Anxiety/Depression Subscale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- Warwick-Edinburgh Mental Well-Being Scale(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- Depression Anxiety Stress Scale-21 (Stress subscale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- Acceptance and Action Questionnaire- second version(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
- Social Connectedness (adapted from Russell's (1996) University of California, Los Angeles Loneliness Scale)(3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up)
Investigators
Darren Edwards
Senior Lecturer
Swansea University
