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The effects of the use of virtual reality (VR) during dental treatment

Not Applicable
Completed
Conditions
Dental treatment and anxiety
Oral Health
Registration Number
ISRCTN41442806
Lead Sponsor
Plymouth University Peninsula Schools of Medicine and Dentistry (UK)
Brief Summary

1. 2014 protocol in: http://www.ncbi.nlm.nih.gov/pubmed/24655569 2. 2014 results in: https://www.ncbi.nlm.nih.gov/pubmed/24621518

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
All
Target Recruitment
120
Inclusion Criteria

All patients, 18 years or older, who are scheduled to undergo dental treatment for fillings and/or extractions with a planned maximum treatment length of 30 minutes are eligible to participate in the study. This includes both referred patients and in-house patients. Both patients who need relative analgesia (RA) and who are treated without sedation will be included.

Exclusion Criteria

1. Patients who need intravenous sedation
2. Patients who had epileptic seizures in the past cannot participate in the study due to the very small risk an episode can be triggered by using the HMD, similar to what may happen if they are exposed to a television
3. If a patient is scheduled for more than one treatment during the trial period, the patient will only be included for the first treatment

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
1. The memories of patients about the dental treatment one week after treatment, consisting of <br>1.1. Remembered pain<br>1.2. Intrusive thoughts <br>1.3. Vividness of memories <br>2. Dental experience<br>3. Treatment experience<br>4. VR experience
Secondary Outcome Measures
NameTimeMethod
1. Treatment experience [pain, discomfort, stress - self-reported questionnaire and a physiological indicator (heart rate, measured with a pulse oximeter), time perception, perceived control]<br>2. Dental experience (communication with dentist, revisit intentions and likeliness of avoidance, dental anxiety, treatment satisfaction)<br>3. VR experience (presence, perceived restoration, attractiveness, environmental awareness, nausea, intention to use VR)<br><br>All outcomes are measured using self-reported questionnaires.
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