The effects of the use of virtual reality (VR) during dental treatment
- Conditions
- Dental treatment and anxietyOral Health
- Registration Number
- ISRCTN41442806
- Lead Sponsor
- Plymouth University Peninsula Schools of Medicine and Dentistry (UK)
- Brief Summary
1. 2014 protocol in: http://www.ncbi.nlm.nih.gov/pubmed/24655569 2. 2014 results in: https://www.ncbi.nlm.nih.gov/pubmed/24621518
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 120
All patients, 18 years or older, who are scheduled to undergo dental treatment for fillings and/or extractions with a planned maximum treatment length of 30 minutes are eligible to participate in the study. This includes both referred patients and in-house patients. Both patients who need relative analgesia (RA) and who are treated without sedation will be included.
1. Patients who need intravenous sedation
2. Patients who had epileptic seizures in the past cannot participate in the study due to the very small risk an episode can be triggered by using the HMD, similar to what may happen if they are exposed to a television
3. If a patient is scheduled for more than one treatment during the trial period, the patient will only be included for the first treatment
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method 1. The memories of patients about the dental treatment one week after treatment, consisting of <br>1.1. Remembered pain<br>1.2. Intrusive thoughts <br>1.3. Vividness of memories <br>2. Dental experience<br>3. Treatment experience<br>4. VR experience
- Secondary Outcome Measures
Name Time Method 1. Treatment experience [pain, discomfort, stress - self-reported questionnaire and a physiological indicator (heart rate, measured with a pulse oximeter), time perception, perceived control]<br>2. Dental experience (communication with dentist, revisit intentions and likeliness of avoidance, dental anxiety, treatment satisfaction)<br>3. VR experience (presence, perceived restoration, attractiveness, environmental awareness, nausea, intention to use VR)<br><br>All outcomes are measured using self-reported questionnaires.