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Clinical Trials/NCT06582303
NCT06582303
Completed
N/A

Analysis of the Effectiveness of Visual Training in Stroke Rehabilitation

National University of Science and Technology, Pakistan1 site in 1 country52 target enrollmentNovember 14, 2022

Overview

Phase
N/A
Intervention
Not specified
Conditions
Stroke, Subacute
Sponsor
National University of Science and Technology, Pakistan
Enrollment
52
Locations
1
Primary Endpoint
Fugl-Meyer Assessment-Upper Extremity (FMA-UE)
Status
Completed
Last Updated
last year

Overview

Brief Summary

The study was a randomized control trial conducted to determine whether VR games incorporated with cognitive engagement within visual training feedback are feasible intervention options in stroke rehabilitation. An investigation has been conducted to assess the efficacy of virtual reality games that enhance hand motor functions to attain long-lasting improvements. Patients were randomly assigned to the experimental and control groups. Each patient's therapy consists of 24 sessions, with each session lasting 4 days per week, for a total duration of 6 weeks. Developed four VR-based hand games that include hitting a rolling ball, grasping a balloon, swapping hands, and gripping a pencil.

Detailed Description

The field of stroke rehabilitation frequently faces limitations in therapies and struggles to achieve long-lasting improvements in hand motor function. The integration of fully immersive virtual reality (VR) games with visual training feedback significantly improves the efficacy of stroke rehabilitation. Virtual reality (VR) games that incorporate repetitive and particular tasks stimulate the gradual activation of brain pathways linked to motor activities. VR research has the potential to enhance VR intervention games by combining cognitive engagement with visual feedback. The objective of this study was to develop and evaluate virtual reality games that utilize an approach of cognitive engagement within visual feedback in order to enhance hand-motor capabilities. The study utilized completely immersive virtual reality (VR) games specifically designed for subacute stroke patients. The implementation of fully immersive virtual reality (VR) games as an intervention proved to be highly effective in significantly maintaining the motor recovery of patients who had experienced a stroke in the subacute phase. Stroke patients exhibited enhanced dexterity, heightened range of motion, greater hand strength, and improved grip. Developed VR games utilize a virtual reality device and are designed to be controlled by hand movements such as flexion/extension, close/open, supination/pronation, and pinch. Patients were randomly assigned to the experimental and control groups. The experimental group received a VR hand game intervention with conventional physical therapy, while the control group only received conventional physical therapy. Each patient's therapy consists of 24 sessions, with each session lasting 4 days per week for a total duration of 6 weeks.

Registry
clinicaltrials.gov
Start Date
November 14, 2022
End Date
July 31, 2023
Last Updated
last year
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Sponsor
National University of Science and Technology, Pakistan
Responsible Party
Principal Investigator
Principal Investigator

Dr. Asim Waris

Dr

National University of Science and Technology, Pakistan

Eligibility Criteria

Inclusion Criteria

  • Montreal Cognitive Assessment (MOCA ≥ 21)
  • Modified Ashworth Scale (MAS\< 4)
  • Fugl-Meyer Assessment (FMA between 25 and 55)
  • Age ≥ 18 years
  • Stroke patient type (Subacute patients)

Exclusion Criteria

  • Wrist Impairments
  • Contractures
  • Patients with vestibular issues
  • Permanent external fixation

Outcomes

Primary Outcomes

Fugl-Meyer Assessment-Upper Extremity (FMA-UE)

Time Frame: Baseline, 4th week, 6th week, and 9th week (follow-up)

The Fugl-Meyer Assessment-Upper Extremity subscale was employed to examine the motor function restoration in the upper extremity of stroke patients following interventions. The Fugl-Meyer Assessment-Upper Extremity consists of 33 items that assess motor function, with a scoring range of 0-66, The minimum score 0 represents severe impairment, and maximum score 66 represents normal motor function. Higher scores indicate better motor function.

Action Research Arm Test (ARAT)

Time Frame: Baseline, 4th week, 6th week, and 9th week (follow-up)

The Action Research Arm Test is utilized to examine the functional capabilities of stroke patients upper extremities, specifically in terms of reaching, gripping, pinching, and overall movement tasks. Each item is allocated a rating score of 4 points, with the potential total values ranging from 0 to 57. The minimum score 0 represents severe impairment, and the maximum score 57 represents normal upper extremity function. Higher scores on the Action Research Arm Test indicate better functional capabilities of the upper extremities.

Box and Block Test (BBT)

Time Frame: Baseline, 4th week, 6th week, and 9th week (follow-up)

The BBT evaluated the manual dexterity of individuals who had suffered a stroke. During this assessment, participants are required to transfer blocks from one container to another within a one-minute time limit.

Correlation between electromyography signal features and clinical outcomes

Time Frame: Baseline, 4th week, 6th week, and 9th week (follow-up)

Electromyography signals are obtained in order to evaluate the electrical activity generated by muscles. Electromyography was utilized for the objective assessment of the effectiveness of immersive VR-based hand games. The objective assessment includes the evaluation of the correlation between electromyography signal features and clinical outcomes, which includes the Fugl-Meyer Assessment-Upper Extremity, Action Research Arm Test, and Box and Block Test.

Movement performance

Time Frame: Baseline, 4th week, 6th week, and 9th week (follow-up)

The weekly movement performance was evaluated by machine learning algorithms that include k-nearest neighbors, random forest, and support vector machine classifiers on the electromyography signals of stroke patients.

Secondary Outcomes

  • Modified Barthel Index (MBI)(Baseline and 9th week (follow-up))
  • Stroke-Specific Quality of Life (SSQOL)(Baseline and 9th week (follow-up))

Study Sites (1)

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