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Effect of Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.

Not Applicable
Not yet recruiting
Conditions
Visual Acuity
Interventions
Device: Action Video Game
Device: Stroboscopic Glasses
Registration Number
NCT05956938
Lead Sponsor
Universitat Politècnica de Catalunya
Brief Summary

The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Detailed Description

During the last years there have been several investigations related to the effect of action video games (VA) on the visual system, specifically perceptual and cognitive processes. These investigations indicate that playing VA can be a powerful tool for improving visuo-spatial attention, visuo-motor control, and reaction time. On the other hand, certain studies indicate that the use of stroboscopic glasses can help improve sports performance, and especially dynamic visual acuity , as well as various visual performance skills. The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Recruitment & Eligibility

Status
NOT_YET_RECRUITING
Sex
All
Target Recruitment
60
Inclusion Criteria
  • No strabismus and/or amblyopia.
  • Not presenting accommodative difficulties or difficulties in ocular convergence.
Exclusion Criteria
  • Presence of amblyopia and strabismus, accommodative insufficiency, convergence insufficiency
  • Be federated in any sport in which they train more than 3 hours a week in the past and previous year (1 year ago) from the day of the experimental measurements.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Action Video game GroupAction Video GameA one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.
Stroboscopic Glasses GroupStroboscopic GlassesA one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz).
Primary Outcome Measures
NameTimeMethod
Dynamic Visual Acuity1 month

Dynamic Visual Acuity 0,5 m/s and contrast 10%

Secondary Outcome Measures
NameTimeMethod
Go - No - Go task1 month

Selective attention and response control

Multiple object tracking (MOT)1 month

Simultaneously monitor multiple moving objects.

Posner task1 month

Change of attention

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