Interactive Digital Game for Improving Visual Perceptual Defects in Children With Developmental Disability
- Conditions
- Developmental Disability
- Interventions
- Device: Visual-perceptual interactive game systemBehavioral: standard rehabilitation
- Registration Number
- NCT05016492
- Brief Summary
Visual perceptual defects in children can negatively affect their activities of daily living.The aims of this study were to develop and evaluate an interactive digital game system for correcting visual perceptual defects and to evaluate the effectiveness of the proposed system.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 23
- Record of developmental disability diagnosis
- Ability to understand instructions
- TVPS-3 score lower than 25% of the norm reference and diagnosis of visual perceptual defect
- Test of Nonverbal Intelligence-3rd Edition score higher than 70
- Did not follow or understand the instructions for participating in the study
- Had severe defects in vision, hearing, etc.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Digital game group standard rehabilitation The digital game group received the standard 4-week course of rehabilitation but with an additional 30-min interactive digital game training session per week. Digital game group Visual-perceptual interactive game system The digital game group received the standard 4-week course of rehabilitation but with an additional 30-min interactive digital game training session per week. Standard rehab group standard rehabilitation The standard rehab group received the standard 4-week course of rehabilitation delivered in one 30-min session per week.
- Primary Outcome Measures
Name Time Method Test of Visual Perceptual Scale-3(TVPS-3) 4 weeks TVPS-3 is a standardized and norm-referenced task for children age 4-13 years that uses a response format suitable for all children, including those with disabilities. It includes subtasks of visual discrimination, visual memory, visual-spatial relationships, form constancy, visual sequential memory, figure ground, and visual closure (Martin et al., 2006). Each of the seven subtests has 16 items of varying difficulty. Therefore, the test has 112 total questions.
User satisfaction survey 4 weeks The 20-item questionnaire content was divided into five themes: perceived ease of use (6 questions), perceived usefulness (4 questions), perceived joyfulness (4 questions), satisfaction (3 questions), and continued use (3 questions). Questionnaire items were answered on a Likert scale from 1 (completely disagree) to 5 (completely agree).
Test of the visual-perceptual interactive game system 4 weeks The digital game test had 7 subtests, and each subtest had 10 questions. Based on the seven-item rules of TVPS-3, 1 point was assigned to each question, for a score of 10 points for each subtest, and a total score of 70.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Kaohsiung Medical University
🇨🇳Kaohsiung, Taiwan