Effect of Training Using Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 30
- 试验地点
- 1
- 主要终点
- Dynamic Visual Acuity
研究概览
简要总结
The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.
详细描述
During the last years there have been several investigations related to the effect of action video games (VA) on the visual system, specifically perceptual and cognitive processes. These investigations indicate that playing VA can be a powerful tool for improving visuo-spatial attention, visuo-motor control, and reaction time. On the other hand, certain studies indicate that the use of stroboscopic glasses can help improve sports performance, and especially dynamic visual acuity , as well as various visual performance skills. The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Single (Investigator)
入排标准
- 年龄范围
- 18 Years 至 39 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •No strabismus and/or amblyopia.
- •Not presenting accommodative difficulties or difficulties in ocular convergence.
排除标准
- •Presence of amblyopia and strabismus, accommodative insufficiency, convergence insufficiency
- •Be federated in any sport in which they train more than 3 hours a week in the past and previous year (1 year ago) from the day of the experimental measurements.
研究组 & 干预措施
Action Video game Group
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.
干预措施: Action Video Game (Device)
Stroboscopic Glasses Group
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz).
干预措施: Stroboscopic Glasses (Device)
Control Group
Participants in the control group will watch 1 video clip/series/film of 1 hour duration on a television located at least 1.5 meters away.
结局指标
主要结局
Dynamic Visual Acuity
时间窗: 1 month
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Dynamic Visual Acuity
时间窗: Before the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Dynamic Visual Acuity
时间窗: Immediately after the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 100%
次要结局
- Posner task(1 month)
- Go - No - Go task(1 month)
- Multiple object tracking (MOT)(1 month)
- Posner task(Immediately after the intervention)
- Go - No - Go task(Before the intervention)
- Go - No - Go task(Immediately after the intervention)
- Multiple object tracking (MOT)(Before the intervention)
- Multiple object tracking (MOT)(Immediately after the intervention)
- Posner task(Before the intervention)
研究者
Marc Argilés Sans
Principal Investigator
Universitat Politècnica de Catalunya
