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临床试验/NCT04556747
NCT04556747已完成不适用

Functional Outcome Response to Engaging Virtual Reality in Pediatric Patients (FOREVR Peds Study)

Children's Hospital Medical Center, Cincinnati1 个研究点 分布在 1 个国家目标入组 111 人开始时间: 2018年9月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
111
试验地点
1
主要终点
Effect of VR-Biofeedback on anxiety

研究概览

简要总结

To determine the feasibility and acceptability of using immersive virtual reality technologies to impact clinical outcomes (e.g., pain and anxiety) and medication utilization (e.g., narcotics) in pediatric patients with acute and chronic pain.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Parallel
主要目的
Other
盲法
None

入排标准

年龄范围
7 Years 至 21 Years(Child, Adult)
性别
All
接受健康志愿者
否

入选标准

  • •Ages 7to 21 years
  • •Able to read, understand, and speak English
  • •Patients in the immediate postoperative period with significant pain being followed by the Acute Pain Service (acute postoperative pain cohort); patients presenting in Same Day Surgery for peripheral IV placement or patients in the CBDI clinic presenting for peripheral IV placement or Port accessing (vascular access cohort); or patients admitted to CCHMC on the Medical Pain Service (chronic pain cohort), or sickle cell patients not on the MPS list.
  • •Patients who have undergone bone marrow transplantation or receiving chemotherapy experiencing pain from mucositis

排除标准

  • •Outside the age range (< 7 or > 21 years)
  • •History of developmental delays, uncontrolled psychiatric conditions, or neurological conditions (especially epilepsy and/or significant motion sickness/nausea/vomiting)
  • •History of vertigo, dizziness, and/or seizure disorder
  • •Conditions that would preclude the application of the VR glasses, such as surgeries of the head and neck

研究组 & 干预措施

VR - Distraction

Other

干预措施: VR - Distraction (Other)

VR - Biofeedback

Other

干预措施: VR - Biofeedback (Other)

结局指标

主要结局

Effect of VR-Biofeedback on anxiety

时间窗: 30 minutes after 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

Effect of VR-Distraction on anxiety

时间窗: 30 minutes after 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

Effect of VR-Distraction on pain

时间窗: 30 minutes after 10 minute VR session.

Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

Effect of VR-distraction on anxiety

时间窗: Before 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

Effect of VR-Biofeedback on pain

时间窗: 30 minutes after 10 minute VR session

Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

Effect of VR-Distraction on anxiety

时间窗: Immediately after 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

Effect of VR-Distraction on anxiety

时间窗: 15 minutes after 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

Effect of VR-Distraction on pain

时间窗: Before 10 minute VR session.

Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

Effect of VR-Distraction on pain

时间窗: Immediately after 10 minute VR session.

Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

Effect of VR-Distraction on pain

时间窗: 15 minutes after 10 minute VR session.

Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

Effect of VR-Biofeedback on anxiety

时间窗: Before 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

Effect of VR-Biofeedback on anxiety

时间窗: Immediately after 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

Effect of VR-Biofeedback on anxiety

时间窗: 15 minutes after 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

Effect of VR-Biofeedback on pain

时间窗: Before 10 minute VR session

Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

Effect of VR-Biofeedback on pain

时间窗: Immediately after 10 minute VR session

Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

Effect of VR-Biofeedback on pain

时间窗: 15 minutes after 10 minute VR session

Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

次要结局

  • Role of anxiety on changes in pain(One time prior to study visit)
  • Role of pain catastrophizing(One time prior to study visit)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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