Evaluating the Feasibility of Virtual Reality for Procedural Sedation in Pediatric Renal Biopsy Patients
Overview
- Phase
- Not Applicable
- Intervention
- Oculus Go Virtual Reality Headset
- Conditions
- Pain, Procedural
- Sponsor
- University of California, San Francisco
- Enrollment
- 32
- Locations
- 1
- Primary Endpoint
- Number of Participants Who "Strongly Agreed" They Would Recommend VR to Others Undergoing Similar Procedures
- Status
- Completed
- Last Updated
- last month
Overview
Brief Summary
The purpose of this study is to assess the use of virtual reality (VR) as an adjunct or alternative to pharmacologic sedation in pediatric patients undergoing renal biopsy.
Detailed Description
Children aged 5-17 scheduled for renal biopsy will be offered the option to use a virtual reality (VR) headset that displays an interactive game as part of their renal biopsy experience. The standard of care of sedation medications will still be available to patients who are unable to complete the procedure with only the VR headset without pharmacologic sedation. Pain and anxiety will be monitored continuously using validated scales by a pediatric hospitalist and sedation nurse. These providers, as well as patients and parents, may ask for additional medications for adequate analgesia and anxiolysis.
Investigators
Eligibility Criteria
Inclusion Criteria
- •\- Patients age 5-17 receiving a renal biopsy at the University of California, San Francisco (UCSF) Benioff Children's Hospital
Exclusion Criteria
- •Patients who cannot lie supine for their renal biopsy will be excluded from the study
- •Patients with injuries to the head/face that would prohibit wearing a headset
- •Patients with loss of consciousness, altered mental status, life-threatening injuries/illness or multi-trauma
- •Patients with open skin, lice, scabies, or other infectious skin conditions on the head/face
- •Patients with a history of or current symptoms of vertigo
- •Patients who are blind
- •Patients with significant developmental or cognitive delays who may not be able to engage with or tolerate the virtual reality environment, as determined by their parent/caregiver
- •Patients on whom the VR headset does not fit appropriately
Arms & Interventions
VR Arm
Pediatric patients age 5-17 using the VR headset during renal biopsy.
Intervention: Oculus Go Virtual Reality Headset
Outcomes
Primary Outcomes
Number of Participants Who "Strongly Agreed" They Would Recommend VR to Others Undergoing Similar Procedures
Time Frame: From arrival to procedural room to completion of procedure (~30 minutes)
Acceptability of VR as non-pharmacologic sedation was assessed based on a team-made Likert scale survey given to patients and parents (Likert scale, with 1 = "strongly disagree" as most dissatisfied with VR experience and 5 = "strongly agree" as most satisfied with VR experience and a better perceived outcome
Number of Parents Who "Agreed" or "Strongly Agreed" They Would Recommend VR to Others Undergoing Similar Procedures
Time Frame: From arrival to procedural room to completion of procedure (~30 minutes)
Acceptability of VR as non-pharmacologic sedation was assessed based on a team-made Likert scale survey given to patients and parents (Likert scale, with 1 = "strongly disagree" as most dissatisfied with VR experience and 5 = "strongly agree" as most satisfied with VR experience and a better perceived outcome
Secondary Outcomes
- Mean Difference in Self-reported Procedural Anxiety (Change in Childhood Anxiety Meter)(From arrival to procedural room to completion of procedure (~30 minutes))
- Mean Difference in Self-reported Procedural Anxiety (Change in Child Fear Scale)(From arrival to procedural room to completion of procedure (~30 minutes))