Functional Outcome Response to Engaging Virtual Reality in Pediatric Patients (FOREVR Peds Study)
Overview
- Phase
- N/A
- Intervention
- Not specified
- Conditions
- Pain, Postoperative
- Sponsor
- Children's Hospital Medical Center, Cincinnati
- Enrollment
- 111
- Locations
- 1
- Primary Endpoint
- Effect of VR-Biofeedback on anxiety
- Status
- Completed
- Last Updated
- 4 years ago
Overview
Brief Summary
To determine the feasibility and acceptability of using immersive virtual reality technologies to impact clinical outcomes (e.g., pain and anxiety) and medication utilization (e.g., narcotics) in pediatric patients with acute and chronic pain.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Ages 7to 21 years
- •Able to read, understand, and speak English
- •Patients in the immediate postoperative period with significant pain being followed by the Acute Pain Service (acute postoperative pain cohort); patients presenting in Same Day Surgery for peripheral IV placement or patients in the CBDI clinic presenting for peripheral IV placement or Port accessing (vascular access cohort); or patients admitted to CCHMC on the Medical Pain Service (chronic pain cohort), or sickle cell patients not on the MPS list.
- •Patients who have undergone bone marrow transplantation or receiving chemotherapy experiencing pain from mucositis
Exclusion Criteria
- •Outside the age range (\< 7 or \> 21 years)
- •History of developmental delays, uncontrolled psychiatric conditions, or neurological conditions (especially epilepsy and/or significant motion sickness/nausea/vomiting)
- •History of vertigo, dizziness, and/or seizure disorder
- •Conditions that would preclude the application of the VR glasses, such as surgeries of the head and neck
Outcomes
Primary Outcomes
Effect of VR-Biofeedback on anxiety
Time Frame: 30 minutes after 10 minute VR session.
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Effect of VR-Distraction on anxiety
Time Frame: 30 minutes after 10 minute VR session.
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Effect of VR-Distraction on pain
Time Frame: 30 minutes after 10 minute VR session.
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Effect of VR-distraction on anxiety
Time Frame: Before 10 minute VR session.
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Effect of VR-Biofeedback on pain
Time Frame: 30 minutes after 10 minute VR session
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Secondary Outcomes
- Role of anxiety on changes in pain(One time prior to study visit)
- Role of pain catastrophizing(One time prior to study visit)