Evaluating the Effectiveness of Immersive Technologies, Virtual Reality and Augmented Reality, to Increase Pain Threshold During Ice Immersion.
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 185
- 试验地点
- 1
- 主要终点
- VR Effect on Pain Tolerence
研究概览
简要总结
The purpose of this study is to evaluate the effectiveness of different technologies, Virtual Reality and Augmented Reality with modifications as passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Greater than 18 years of age
- •English speaking
- •Hearing intact
排除标准
- •Patients who do not consent
- •Currently taking beta blockers or other chronotropic heart medication(s)
- •Have a history of severe motion sickness
- •Currently have nausea
- •Currently experiencing seizures
- •Are clinically unstable
- •Have taken pain medications in the last 12 hours
研究组 & 干预措施
Ice bath Control then VR/AR
Participants will be randomized with a 1:1 allocation to use their dominant or non-dominant hand with VR or control (no VR) for the cold pressor test and then crossed over. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
干预措施: VR/AR (Device)
Ice bath Control then VR/AR
Participants will be randomized with a 1:1 allocation to use their dominant or non-dominant hand with VR or control (no VR) for the cold pressor test and then crossed over. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
干预措施: Ice Bath (Other)
Ice bath with VR/AR then Control
Participants will be randomized with a 1:1 allocation to use their dominant or non-dominant hand with VR or control (no VR) for the cold pressor test and then crossed over. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
干预措施: VR/AR (Device)
Ice bath with VR/AR then Control
Participants will be randomized with a 1:1 allocation to use their dominant or non-dominant hand with VR or control (no VR) for the cold pressor test and then crossed over. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
干预措施: Ice Bath (Other)
结局指标
主要结局
VR Effect on Pain Tolerence
时间窗: Duration of ice bath (approximately 0 - 4 minutes)
Given that the cold pressor test produces an uncomfortable experience, we considered longer duration within the ice bath to represent increased pain tolerance. Measured in seconds (s).
次要结局
- VR's Effect on Perceived Pain Intensity(Duration of ice bath (approximately 0 - 4 minutes))
- Skin Conductance Response Density (SCRD)(Duration of ice bath (approximately 0 - 4 minutes))
研究者
Samuel Rodriguez
Clinical Associate Professor
Stanford University
