Guided Feedback in an Online Game Impacts Decision Making
- Conditions
- Depressive Symptoms
- Interventions
- Behavioral: VideoBehavioral: Active gameBehavioral: Neutral game
- Registration Number
- NCT05925816
- Lead Sponsor
- Bard College
- Brief Summary
The purpose of the study is to evaluate the use of a text-based game as a way to understand decision making and knowledge related to anxiety, stress, and mood states like depression or loneliness. The investigators are interested in identifying whether participants who are given feedback before and during the game will report changes in behavior or depressive symptoms over the course of a one-week period. This is a follow-up to the published study from the researchers.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 350
- 18+ age
- Eligible to participate in online research
- Able to read and respond in English
- None
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- FACTORIAL
- Arm && Interventions
Group Intervention Description Video + Active game Active game Combines Video and Active game Video Video Short video with BA intervention ideas Video + Neutral game Neutral game Combines Video and Neutral game Active game Active game Feedback Twine game Video + Neutral game Video Combines Video and Neutral game Neutral game Neutral game Neutral Twine game Video + Active game Video Combines Video and Active game
- Primary Outcome Measures
Name Time Method Behavior in study-specific game Completed at baseline (T0) For participants completing the game (neutral or active), behavior and choices made will be used as data for analyses. Game choices allow participants to decide what next activities they will "do" in the game. Analyses incorporate decision probabilities (which of 2-5 choices are selected) and compare them between conditions. The game is completed at baseline following assessment (and following video) for those assigned this arm only.
patient health questionnaire (PHQ; 8 items) one week following intervention (T1) The PHQ measures depression; scores range from 0 to 24 with higher scores indicating more depression.
- Secondary Outcome Measures
Name Time Method Generalized Anxiety Disorder 7 (GAD-7) one-week follow-up (T1) 7-item measure of generalized anxiety; scores range from 0 to 21 with higher scores indicating more anxiety.
Trial Locations
- Locations (1)
Bard College
🇺🇸Annandale-on-Hudson, New York, United States