The effectiveness of gamification method for puberty health education in adolescent girls
- Conditions
- Awareness and performance in the field of puberty health.
- Registration Number
- IRCT20180218038783N4
- Lead Sponsor
- Babol University of Medical Sciences
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Female
- Target Recruitment
- 90
Students' willingness to participate in the study
Parents' consent for their children's participation
Acceptance of participation by the school
female students aged 12-13 years
7th grade students
The ability to work with mobile phones and laptops to implement gamification in the intervention group
Obtaining an average and unfavorable score from the knowledge and performance questionnaire (scoring 32 to 85 points)
Having at least three menstrual experiences
Parents' lack of consent for their children's participation
Lack of access to mobile phones and laptops to implement gamification in the intervention group
Obtaining a score less than 32 and more than 85 from the knowledge and performance questionnaire
Absence of menstruation
Study & Design
- Study Type
- interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method The average score of adolescent girls' knowledge in the field of pubertal health. Timepoint: before the start of the intervention, immediately and four weeks after the intervention in the intervention and control regimes. Method of measurement: Maturity Awareness and Knowledge Questionnaire.
- Secondary Outcome Measures
Name Time Method The average performance score of adolescent girls in the field of pubertal health. Timepoint: before, immediately and four weeks after the intervention in two intervention and control groups. Method of measurement: Maturity Awareness and Performance Questionnaire.