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The effectiveness of gamification method for puberty health education in adolescent girls

Not Applicable
Recruiting
Conditions
Awareness and performance in the field of puberty health.
Registration Number
IRCT20180218038783N4
Lead Sponsor
Babol University of Medical Sciences
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Female
Target Recruitment
90
Inclusion Criteria

Students' willingness to participate in the study
Parents' consent for their children's participation
Acceptance of participation by the school
female students aged 12-13 years
7th grade students
The ability to work with mobile phones and laptops to implement gamification in the intervention group
Obtaining an average and unfavorable score from the knowledge and performance questionnaire (scoring 32 to 85 points)
Having at least three menstrual experiences

Exclusion Criteria

Parents' lack of consent for their children's participation
Lack of access to mobile phones and laptops to implement gamification in the intervention group
Obtaining a score less than 32 and more than 85 from the knowledge and performance questionnaire
Absence of menstruation

Study & Design

Study Type
interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
The average score of adolescent girls' knowledge in the field of pubertal health. Timepoint: before the start of the intervention, immediately and four weeks after the intervention in the intervention and control regimes. Method of measurement: Maturity Awareness and Knowledge Questionnaire.
Secondary Outcome Measures
NameTimeMethod
The average performance score of adolescent girls in the field of pubertal health. Timepoint: before, immediately and four weeks after the intervention in two intervention and control groups. Method of measurement: Maturity Awareness and Performance Questionnaire.
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