MedPath

Games & Well-Being Study

Not Applicable
Completed
Conditions
Adolescent Behavior
Attentional Processing
Interventions
Other: Prosocial Training Intervention Game
Other: Attention Training Intervention Game
Other: Control for Prosocial Intervention
Other: Control for Attention Intervention
Registration Number
NCT01886911
Lead Sponsor
University of Wisconsin, Madison
Brief Summary

This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
192
Inclusion Criteria
  • Fluent English speaker
  • Enrolled in 7th or 8th grade
Exclusion Criteria
  • Currently on psychotropic medications

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Prosocial Training Intervention GameProsocial Training Intervention GameThe prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days).
Attention Training Intervention GameAttention Training Intervention GameThe attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days).
Control for Prosocial InterventionControl for Prosocial InterventionThis is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Control for Attention InterventionControl for Attention InterventionAttentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Primary Outcome Measures
NameTimeMethod
Change from baseline in behavioral measuresbaseline and up to 3 weeks

Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period.

Change from baseline in fMRIbaseline and up to 3 weeks

Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

University of Wisconsin - Madison

🇺🇸

Madison, Wisconsin, United States

© Copyright 2025. All Rights Reserved by MedPath