Training Cognitive Control Processes in Older Adults
- Conditions
- Neurobehavioral ManifestationsNeurologic Manifestations
- Interventions
- Behavioral: Video game based training
- Registration Number
- NCT00586638
- Lead Sponsor
- Columbia University
- Brief Summary
Control processes are classes of brain activity that initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior. The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults.
- Detailed Description
The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults. Cognitively normal adults aged 60-75 will be randomized into three experimental groups: 1) Video game play with training strategy; 2) Video game play without training strategy (Active Control); 3) Minimal contact (Passive Control). Subjects in Groups 1 and 2 will be instructed to play the complex, high-demand video game, Space Fortress, for 36 one-hour sessions over 12 weeks. Subjects in Group 3 will receive all assessments but will not play the computer game.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 60
- Age 60-75
- Willingness to adhere to training protocol
- Adequate English proficiency
- Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance
- Taking medications known to influence cognitive performance
- Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation.
- Enrolled in a concurrent study that could affect the outcome of this study
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description 2 Video game based training Video game play without training strategy 1 Video game based training Video Game play with training strategy
- Primary Outcome Measures
Name Time Method Cognitive-experimental tasks Week 1, 6, 12, 24 Neuropsychological testing Week 1, 12, 24
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Columbia University Medical Center
🇺🇸New York, New York, United States