Study of the Impact of Implicit Motor Training in a Rehabilitation Programme in Frail Elderly Subjects
- Conditions
- Rehabilitation Frail Elderly Subjects
- Interventions
- Other: Nintendo WiiOther: serious game et virtual reality
- Registration Number
- NCT02855853
- Lead Sponsor
- Centre Hospitalier Universitaire Dijon
- Brief Summary
Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life.
No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects.
The expected results are:
* In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes.
* In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 80
Patients :
- Who have provided oral consent
- Enrolled in a geriatric rehabilitation programme
- Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s.
- Aged ≥ 65 years
- Able to understand simple instructions
Patients:
- Not covered by national health insurance
- With an extremely low cognitive status (MMSE < 15)
- With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images)
- Who are unstable when standing
- With an unsteady gait (risk of falling)
- Who cannot walk at least 10 metres
- With an acute non-stabilized cardiovascular disease
- With one or several non-consolidated fractures.
- Under guardianship
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description control Nintendo Wii - serious game serious game et virtual reality -
- Primary Outcome Measures
Name Time Method Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training. Change from baseline at Day0 and after 6 weeks of training
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
CHU Dijon Bourgogne
🇫🇷Dijon, France