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Study of the Impact of Implicit Motor Training in a Rehabilitation Programme in Frail Elderly Subjects

Not Applicable
Conditions
Rehabilitation Frail Elderly Subjects
Interventions
Other: Nintendo Wii
Other: serious game et virtual reality
Registration Number
NCT02855853
Lead Sponsor
Centre Hospitalier Universitaire Dijon
Brief Summary

Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life.

No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects.

The expected results are:

* In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes.

* In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.

Detailed Description

Not available

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
80
Inclusion Criteria

Patients :

  • Who have provided oral consent
  • Enrolled in a geriatric rehabilitation programme
  • Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s.
  • Aged ≥ 65 years
  • Able to understand simple instructions
Exclusion Criteria

Patients:

  • Not covered by national health insurance
  • With an extremely low cognitive status (MMSE < 15)
  • With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images)
  • Who are unstable when standing
  • With an unsteady gait (risk of falling)
  • Who cannot walk at least 10 metres
  • With an acute non-stabilized cardiovascular disease
  • With one or several non-consolidated fractures.
  • Under guardianship

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
controlNintendo Wii-
serious gameserious game et virtual reality-
Primary Outcome Measures
NameTimeMethod
Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training.Change from baseline at Day0 and after 6 weeks of training
Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

CHU Dijon Bourgogne

🇫🇷

Dijon, France

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