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Comparing VR and Balance Exercises In Rehabilitation of Adolescent Athletes

Not Applicable
Completed
Conditions
Sport Injury
Interventions
Other: balance exercising
Registration Number
NCT04592900
Lead Sponsor
South Valley University
Brief Summary

Ankle sprains are common injuries in active young people. Most of these injuries recovery quickly on their own, do not require imaging, and do better with early motion and rehabilitation. High ankle sprains and fractures are much less common but more serious. They may require imaging and more treatment.

Detailed Description

Phases of rehabilitation for ankle sprain Phase I treatment involves resting and protecting the ankle to permit healing, to prevent further injury, and to control pain and swelling.

Phase II treatment begins once pain and swelling have subsided to the point where the athlete can comfortably bear weight and walk from place to place.

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.

Biodex Balance Training is one of the main tool that used to assess dynamic balance and dynamic limits of stability also it can used as training tool to improve the participant balance training

Recruitment & Eligibility

Status
COMPLETED
Sex
Male
Target Recruitment
90
Inclusion Criteria
  1. Children will have sustained lateral ankle sprain (grade II).
  2. Their age was ranging from 13-16 years
  3. All children with stable medical and psychological status.
  4. They will able to follow the verbal commands or instructions during testing.
Exclusion Criteria
  1. Children with ankle or foot deformity
  2. Unstable medical and psychological status.
  3. Children not able to follow the verbal commands or instructions during testing
  4. Children with any disorder affecting balance.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
the virtual reality groupbalance exercisingGroup 2 the study group received the same physical therapy program 30 min. plus virtual reality for 30 min
the Biodex Balance Training groupbalance exercisingGroup 3 the study group received the same physical therapy program 30 min. plus virtual reality for 30 min
the control groupbalance exercisingthe control group Group 1 the control group received selected physical therapy program which contain strengthening exercises for upper limb and lower limb muscles, stretching exercises for elbow extensors, hand supinator, wrist extensors, knee extensors and ankle dorsiflexors, balancing exercises, coordination exercises and balance training exercises and gait training in open environment.
Primary Outcome Measures
NameTimeMethod
dynamic balance testoverall stability index at day 90

overall stability index

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Nehad Ahmed Youness

🇪🇬

Assiut, Egypt

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