Comparing VR and Balance Exercises In Rehabilitation of Adolescent Athletes
- Conditions
- Sport Injury
- Interventions
- Other: balance exercising
- Registration Number
- NCT04592900
- Lead Sponsor
- South Valley University
- Brief Summary
Ankle sprains are common injuries in active young people. Most of these injuries recovery quickly on their own, do not require imaging, and do better with early motion and rehabilitation. High ankle sprains and fractures are much less common but more serious. They may require imaging and more treatment.
- Detailed Description
Phases of rehabilitation for ankle sprain Phase I treatment involves resting and protecting the ankle to permit healing, to prevent further injury, and to control pain and swelling.
Phase II treatment begins once pain and swelling have subsided to the point where the athlete can comfortably bear weight and walk from place to place.
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.
Biodex Balance Training is one of the main tool that used to assess dynamic balance and dynamic limits of stability also it can used as training tool to improve the participant balance training
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- Male
- Target Recruitment
- 90
- Children will have sustained lateral ankle sprain (grade II).
- Their age was ranging from 13-16 years
- All children with stable medical and psychological status.
- They will able to follow the verbal commands or instructions during testing.
- Children with ankle or foot deformity
- Unstable medical and psychological status.
- Children not able to follow the verbal commands or instructions during testing
- Children with any disorder affecting balance.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description the virtual reality group balance exercising Group 2 the study group received the same physical therapy program 30 min. plus virtual reality for 30 min the Biodex Balance Training group balance exercising Group 3 the study group received the same physical therapy program 30 min. plus virtual reality for 30 min the control group balance exercising the control group Group 1 the control group received selected physical therapy program which contain strengthening exercises for upper limb and lower limb muscles, stretching exercises for elbow extensors, hand supinator, wrist extensors, knee extensors and ankle dorsiflexors, balancing exercises, coordination exercises and balance training exercises and gait training in open environment.
- Primary Outcome Measures
Name Time Method dynamic balance test overall stability index at day 90 overall stability index
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Nehad Ahmed Youness
🇪🇬Assiut, Egypt