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Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games

Not Applicable
Completed
Conditions
Cerebral Palsy, Spastic
Interventions
Other: Balance rehabilitation using X-box One & Kinect
Registration Number
NCT03219112
Lead Sponsor
University Ghent
Brief Summary

In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
30
Inclusion Criteria
  1. children diagnosed with cerebral palsy (spastic type)
  2. age: 8-11 years and 11 months
  3. bilateral CP (diplegia) & unilateral CP (hemiplegia)
  4. GMFCS level 1 & 2
  5. able to independently stand still for 2 minutes
  6. sufficient cooperation to participate in the measurements and training
Exclusion Criteria
  1. No informed consent
  2. surgery of the lower limbs that affects mobility
  3. Botulinum-toxin A treatment within 6 months prior to inclusion in the study
  4. vestibular deficits, benign vertigo, ADHD or instable epilepsia

For typically developing children:

Inclusion criteria;

  1. age: 8-11 years and 11 months
  2. no history of neurologic, musculoskeletal or other impairments that could affect mobility

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
InterventionBalance rehabilitation using X-box One & Kinect15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session
Primary Outcome Measures
NameTimeMethod
Change in Pediatric Balance Scale compared to baselinemeasured at baseline, after 40 minutes (of training), and after 8 weeks of training

Clinical balance scale with 14 items such as standing unsupported for 30 sec.

Secondary Outcome Measures
NameTimeMethod
Change in Upper body kinematics compared to baselinemeasured at baseline, after 40 minutes (of training), and after 8 weeks of training

Trunk and arm movements measured using 3d movement registration

Change in Posturography compared to baselinemeasured at baseline, after 40 minutes (of training), and after 8 weeks of training

Measurements on a moveable force-platform including the limits of stability during standing

Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baselinemeasured at baseline, after 40 minutes (of training), and after 8 weeks of training

Subscales of a clinical balance scale

Trial Locations

Locations (1)

Vakgroep REVAKI (Ghent University - Ghent University hospital)

🇧🇪

Ghent, Belgium

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