Training Balance Control Using Virtual Reality Games in Children With Cerebral Palsy and Typically Developing Children
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Cerebral Palsy, Spastic
- Sponsor
- University Ghent
- Enrollment
- 30
- Locations
- 1
- Primary Endpoint
- Change in Pediatric Balance Scale compared to baseline
- Status
- Completed
- Last Updated
- 7 years ago
Overview
Brief Summary
In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.
Investigators
Eligibility Criteria
Inclusion Criteria
- •children diagnosed with cerebral palsy (spastic type)
- •age: 8-11 years and 11 months
- •bilateral CP (diplegia) \& unilateral CP (hemiplegia)
- •GMFCS level 1 \& 2
- •able to independently stand still for 2 minutes
- •sufficient cooperation to participate in the measurements and training
Exclusion Criteria
- •No informed consent
- •surgery of the lower limbs that affects mobility
- •Botulinum-toxin A treatment within 6 months prior to inclusion in the study
- •vestibular deficits, benign vertigo, ADHD or instable epilepsia
- •For typically developing children:
- •Inclusion criteria;
- •age: 8-11 years and 11 months
- •no history of neurologic, musculoskeletal or other impairments that could affect mobility
Outcomes
Primary Outcomes
Change in Pediatric Balance Scale compared to baseline
Time Frame: measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Clinical balance scale with 14 items such as standing unsupported for 30 sec.
Secondary Outcomes
- Change in Upper body kinematics compared to baseline(measured at baseline, after 40 minutes (of training), and after 8 weeks of training)
- Change in Posturography compared to baseline(measured at baseline, after 40 minutes (of training), and after 8 weeks of training)
- Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baseline(measured at baseline, after 40 minutes (of training), and after 8 weeks of training)