跳至主要内容
临床试验/NCT03058796
NCT03058796已完成2 期

Contralaterally Controlled FES Plus Video Games for Hand Therapy After Stroke

VA Office of Research and Development1 个研究点 分布在 1 个国家目标入组 52 人开始时间: 2017年6月19日最近更新:
适应症
干预措施

试验速览

阶段
2 期
状态
已完成
入组人数
52
试验地点
1
主要终点
Box and Block Test Score

研究概览

简要总结

Determine if adding a video game component to an electrical stimulation therapy improves hand function in stroke patients

详细描述

A single-blinded randomized controlled trial will be carried out to assess the effects of 12 weeks of Contralaterally Controlled Functional Electrical Stimulation (CCFES) +Hand Therapy Video Games (HTVG) compared to CCFES. Dexterity and activity limitation will be assessed at 0 (baseline), 12 (end of treatment), and 36 (6 months follow-up) wks. The planned treatment dose will be the same for both groups: 10 sessions per week of self-administered treatment at home plus 20 sessions of group-specific occupational therapy in the lab over 12 weeks.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
21 Years 至 80 Years(Adult, Older Adult)
性别
All
接受健康志愿者
否

入选标准

  • •> 6 months since a first clinical cortical or subcortical, hemorrhagic or nonhemorrhagic stroke
  • •age 21-80 years old
  • •unilateral upper limb hemiparesis with finger extensor strength of grade <=4/5 on the Medical Research Council (MRC) scale AND a score of >=1 and <=11/14 on the hand section of the upper extremity Fugl-Meyer Assessment
  • •adequate active movement of the shoulder and elbow to position the hand in the workspace for table-top task practice (necessary for the lab task practice sessions)
  • •able to follow 3-stage commands
  • •able to recall 2 of 3 words after 30 minutes
  • •surface stimulation of the paretic finger and thumb extensors produces functional hand opening without pain (this will exclude those who have degree of flexor hypertonia that prevents stimulated hand opening)
  • •Functional passive range of motion (minimal resistance) at elbow, wrist, fingers, and thumb, i.e., there exists enough passive range of motion to reach and acquire table-top objects
  • •intact vision and hearing
  • •medically stable
  • •full voluntary opening/closing of the contralateral (less affected) hand
  • •demonstrate ability to follow instructions for operating the stimulator or have a caregiver who will assist them

排除标准

  • •co-existing neurologic diagnosis of peripheral nerve injury, Parkinson's disease, spinal cord injury, traumatic brain injury, or multiple sclerosis
  • •uncontrolled seizure disorder
  • •severely impaired cognition and communication
  • •uncompensated hemineglect
  • •arm or forearm skin breakdown or edema (to avoid edema-related shunting of current)
  • •insensate forearm (to avoid risk of electrical burns)
  • •history of potentially fatal cardiac arrhythmias with hemodynamic instability
  • •implanted electronic systems (e.g. pacemaker)
  • •botulinum toxin injections to any upper extremity muscle within 3 months of enrolling
  • •pregnant women due to unknown risks of surface stimulation during pregnancy
  • •participating in occupational therapy or other rehabilitation therapies to the upper extremity
  • •severe shoulder or hand pain

研究组 & 干预措施

CCFES Therapy

Active Comparator

CCFES uses surface electrodes over the paretic finger and thumb extensors to deliver stimulation with an intensity that is proportional to the degree of opening of the contralateral unimpaired hand wearing an instrumented glove. Thus, volitional opening of the nonparetic hand produces stimulated opening of the paretic hand. CCFES enables stroke survivors to open and close their paretic hand and practice using it in therapy sessions. The treatment regimen includes CCFES-mediated: 1) home-based self-administered hand opening exercises, and 2) lab-based therapist-guided functional task practice.

干预措施: Contralaterally Controlled Functional Electrical Stimulation (CCFES) (Device)

CCFES Video Game Therapy

Experimental

CCFES Video Game Therapy integrates custom designed hand therapy video games with CCFES which enables participants to use the video game component at home instead of repetitive hand opening exercises.

干预措施: Contralaterally Controlled Functional Electrical Stimulation (CCFES) (Device)

CCFES Video Game Therapy

Experimental

CCFES Video Game Therapy integrates custom designed hand therapy video games with CCFES which enables participants to use the video game component at home instead of repetitive hand opening exercises.

干预措施: Hand Therapy Video Games (Device)

结局指标

主要结局

Box and Block Test Score

时间窗: 0 weeks,12 weeks, 36 weeks

The Box and Blocks Test counts how many blocks a patient can pick up, move over a barrier, and release in 60 seconds.

次要结局

  • Action Research Arm Test (ARAT) Score(0 weeks, 12 weeks, 36 weeks)

研究者

申办方类型
Fed
责任方
Sponsor

研究点 (1)

Loading locations...

相似试验