跳至主要内容
临床试验/NCT07731971
NCT07731971尚未招募不适用

Fusion of Therapeutic AI Active Gaming With Motion Capture to Create a Novel Digital Clinical Outcome Assessment (dCOA) in Friedreich Ataxia

University of Exeter1 个研究点 分布在 1 个国家目标入组 40 人开始时间: 2026年7月30日最近更新:
适应症

试验速览

阶段
不适用
状态
尚未招募
入组人数
40
试验地点
1
主要终点
Concurrent validity of game-based movement performance against the mFARS - Friedreich ataxia cohort.

研究概览

简要总结

Friedreich ataxia (FA) is a rare, inherited condition that progressively affects balance, coordination, and walking. Clinical trials of new FA treatments rely largely on standard clinical rating scales, but these can be tiring for patients, feel disconnected from everyday life, and may not detect small but meaningful changes over time. More objective, sensitive, and patient-relevant ways of measuring movement are needed.

This study is developing and testing a new digital way of measuring movement in FA. Participants play short, movement-based computer games on a laptop while a single camera and artificial-intelligence (AI) software track how they move. The proposition is that the way a person plays these games - their speed, accuracy, and movement quality - can provide objective, meaningful measurements of motor function. In the laboratory, these game-based measurements are compared against a "gold-standard" full-body motion-capture system and against established clinical scales to check how accurate and meaningful they are.

The study involves both people with Friedreich ataxia (across a range of disease severity) and healthy volunteers. People with FA also take part in a 12-week home phase, playing the games at home each month with remote support, so the researchers can examine whether the digital measurements are reliable when repeated and whether they can detect change over time.

The study asks whether these digital, game-based movement measurements are reliable, valid, and sensitive enough to be used as a "fit-for-purpose" digital clinical outcome assessment (dCOA) in future FA clinical trials, and whether patients find the platform acceptable, usable, and relevant to daily life. This is an early-stage feasibility and validation study designed to establish proof of concept rather than to test the effectiveness of a treatment.

详细描述

Design and rationale STEP-OUT FA is an observational, prospective cohort study (STROBE-compliant) developing and validating a digital clinical outcome assessment (dCOA) for Friedreich ataxia. It addresses a well-documented limitation in FA therapeutic development: existing semi-quantitative clinical outcome assessments are affected by floor and ceiling effects, limited responsiveness across disease stages, and poor patient-perceived relevance, which have contributed to repeated failures of drug trials to meet primary endpoints. The study evaluates whether motor-performance metrics captured during gamified, semi-immersive virtual-reality (VR) tasks, combined with markerless AI motion analysis, can serve as reliable, valid, and responsive outcome measures.

Measurement platform The platform is delivered through a standard laptop and integrates three components: (1) FA-adaptable VR gamified tasks (e.g., ball catching, target reaching) with adjustable difficulty; (2) automated extraction of gaming-performance metrics; and (3) a single-camera, patented AI-driven markerless motion-capture system for 3D pose reconstruction (DigiTherapix Ltd), used to derive biomechanical/kinematic metrics. The gaming environment is provided via the MoveHero platform (University of São Paulo).

Laboratory validation (healthy controls and FA participants) Validation is conducted at the University of Exeter VSimulator facility against a gold-standard, marker-based full-body motion-capture reference. During a single laboratory visit (~2 hours), participants complete a familiarisation period followed by a ~20-minute session of four movement-based gaming tasks. Concurrent signals are recorded throughout: full-body optical motion capture (reflective markers on shoulders, elbows, knees, ankles, forehead), continuous heart-rate variability via a Delsys ECG sensor (baseline, task, recovery), and functional near-infrared spectroscopy (fNIRS) over the forehead to index cortical activation. Perceived exertion and fatigue (Borg RPE and Borg VAS Fatigue) are collected after each task, and a short semi-structured interview captures usability and acceptability feedback (audio-recorded for later transcription). FA participants additionally complete clinical characterisation at baseline.

Home-based longitudinal phase (FA participants only) To evaluate test-retest reliability and responsiveness, FA participants enter a 12-week home phase with monthly self-administered or remotely supported gaming sessions (~20-30 minutes) at Weeks 4, 8, and 12, each accompanied by a brief telehealth check-in with a physiotherapist to confirm continued consent, provide support, and monitor adverse events. Data are captured automatically and remotely. A remote follow-up assessment at Week 12 repeats clinical and patient-reported measures and includes a short interview.

Analytic approach Concurrent validity is assessed via correlations between digital metrics and established clinical scales; reliability via intraclass correlation coefficients across repeated sessions; and responsiveness via within-subject change and effect sizes, with longitudinal mixed-effects modelling of dCOA trajectories across the home-phase time points. Analyses characterise which individual or composite metrics (gaming-derived versus biomechanical) show optimal measurement properties and best discriminate disease severity. As an exploratory feasibility and validation study establishing proof of concept and psychometric properties, no formal power calculation was performed; the sample size was justified on precision for reliability estimation and on precedent from rare-disease dCOA validation studies.

研究设计

研究类型
Observational
观察模型
Cohort
时间视角
Prospective

入排标准

年龄范围
12 Years 至 50 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • Friedreich ataxia group:
  • Aged 12 to 50 years
  • Genetically confirmed Friedreich ataxia
  • Able to sit or stand independently for 5 minutes
  • Able to provide informed consent (or assent with parental consent if under 16 years)
  • Stable medication regimen (no changes in the past 4 weeks)
  • Healthy control group:
  • Aged 12 to 50 years
  • No history of genetically confirmed Friedreich ataxia
  • Able to sit or stand independently for 5 minutes
  • Able to provide informed consent (or assent with parental consent if under 16 years)

排除标准

  • Friedreich ataxia group:
  • Aged 11 years or younger, or 51 years or older
  • Severe cognitive impairment precluding task comprehension
  • Active seizure disorder, or vestibular dysfunction causing nausea with non-immersive VR
  • Currently participating in an interventional clinical trial
  • No reliable internet connection (where a digital inclusion pack cannot resolve this)
  • Any reason precluding safe participation in moderate-intensity exercise.
  • Healthy control group:
  • Aged 11 years or younger, or 51 years or older
  • Genetically confirmed Friedreich ataxia
  • Any reason precluding safe participation in moderate-intensity exercise.

结局指标

主要结局

Concurrent validity of game-based movement performance against the mFARS - Friedreich ataxia cohort.

时间窗: Baseline laboratory visit (Week 0)

Spearman correlation coefficient (ρ; unitless) between game-based movement accuracy (Absolute Error), precision (Variable Error), reaction time, movement time and the modified Friedreich's Ataxia Rating Scale (mFARS) total score (range 0-93; higher = greater neurological impairment), in the Friedreich ataxia cohort.

Criterion validity of AI markerless motion capture versus marker-based motion capture - Healthy Controls and Friedreich Ataxia

时间窗: Baseline laboratory visit (Week 0)

Agreement for upper and lower body angular velocity, joint angles and functional range of motion measured concurrently by the single-camera AI markerless system and the gold-standard marker-based motion-capture system.

Comparison of the digital COA metrics between healthy control and Friedreich ataxia cohort.

时间窗: Baseline laboratory visit (Week 0)

Use of VR game-derived digital metrics (reaction time, movement time, movement accuracy and precision, and AI-derived kinematic metrics such as angular velocity, joint angles and Functional Range of Motion) to compare healthy control and Friedreich ataxia cohort.

Responsiveness of digital COA metrics over time

时间窗: Weeks 0, 4, 8, and 12

Within-subject change scores and effect sizes for digital metrics, analysed with longitudinal mixed-effects modelling of dCOA trajectories across the home-based phase.

Patient Global Impression of Change (PGIC)

时间窗: Week 12

Patient Global Impression of Change, 7-point ordinal scale (1 = very much improved to 7 = very much worse; higher = greater perceived worsening), in the FA cohort.

Platform acceptability and usability

时间窗: Weeks 0, 4, 8, and 12

System Usability Scale (SUS) total score (range 0-100; higher = better usability; ≥70 acceptable, ≥80 excellent).

次要结局

  • Cortical activation during gaming tasks (fNIRS) - healthy control and Friedreich ataxia cohort.(Baseline laboratory visit (Week 0))
  • Autonomic response during gaming tasks (heart-rate variability) - healthy control and Friedreich ataxia cohort.(Baseline laboratory visit (Week 0))
  • Perceived exertion (Borg CR10) - healthy control and Friedreich ataxia cohort.(Baseline laboratory visit (Week 0))
  • Fatigue (Borg VAS Fatigue) - healthy control and Friedreich ataxia cohort.(Baseline laboratory visit (Week 0))
  • 9-Hole Peg Test completion time - healthy control and Friedreich ataxia cohort.(Baseline laboratory visit (Week 0))
  • Gait quality: proportion of good steps (Heel2Toe sensor)(Baseline laboratory visit (Week 0))

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

Loading locations...

相似试验