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临床试验/NCT04110548
NCT04110548已完成不适用

Emotion and Craving Regulation Among Individuals With Internet Gaming Disorder: Cognitive Appraisal and Mindfulness Capacities

Beijing Normal University1 个研究点 分布在 1 个国家目标入组 60 人开始时间: 2019年9月26日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
60
试验地点
1
主要终点
Behavioral outcome

研究概览

简要总结

To investigate the potential deficits in emotion and craving regulation capacities of drug-naïve young adults with Internet gaming disorder as compared with healthy controls.

详细描述

The purpose of this study is to examine the differences in young adults' capacities of utilizing cognitive appraisal versus mindfulness to regulate negative emotions and/or craving in response to negative affective stimuli or gaming cues, respectively. This project will be conducted in Beijing, China.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Basic Science
盲法
Single (Participant)

入排标准

年龄范围
18 Years 至 30 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • Internet gaming disorders (IGD):
  • 1, DSM-5 recommended diagnosis of Internet gaming disorder :
  • the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥
  • engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
  • 2, the scores of the Y-IAT(Young-Internet addiction Test) ≥ 50
  • Healthy controls (HCs): DSM-5 scores less than 5 and less than 20 hours gaming time per week.

排除标准

  • current or history of use of illegal substances and gambling; current or history of psychiatric or neurological illness; current use of psychotropic medications; being left-handed.

结局指标

主要结局

Behavioral outcome

时间窗: 60- 80 minutes after training

Participants' ratings of cravings and their skin conductance levels (SCL).

次要结局

未报告次要终点

研究者

发起方
Beijing Normal University
申办方类型
Other
责任方
Principal Investigator
主要研究者

bnuzhounan

Associated Professor

Beijing Normal University

研究点 (1)

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