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Impact of training with video games in a population of children and adolescents with motor disabilities

Not Applicable
Conditions
Cerebral palsy
C10.228.140.140.254
Registration Number
RBR-3sc9zc
Lead Sponsor
niversidad de Talca
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Data analysis completed
Sex
Not specified
Target Recruitment
Not specified
Inclusion Criteria

Participants with cerebral palsy type spastic diplegia and hemiplegia (male and female); 7-14 years old; Gross Motor Function Classification System (GMFCS) level I and II y volunteers with informed consent and assent

Exclusion Criteria

Neurodegenerative diseases & vestibular disorders; mdministration of high and/or moderate doses of anticonvulsants or similar drugs; moderate and severe cognitive impairment; associated impairment of the type visual and auditory uncorrected; osteotendon and muscle previous surgeries in the last 6 months and access Nintendo Wii at home

Study & Design

Study Type
Intervention
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Secondary Outcome Measures
NameTimeMethod
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