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Virtual reality therapy in modulating pain in patients of traumatic hand injury.

Phase 2/3
Not yet recruiting
Conditions
Other disorders of skin and subcutaneous tissue in diseases classified elsewhere,
Registration Number
CTRI/2022/03/040930
Lead Sponsor
Department of Anaesthesiology and Critical care
Brief Summary

INTRODUCTION

Pain is a subjective experience of the patient and pain has a strong psychological component1. The way in which pain perceived depends on many factors including fear,anxiety,depression,past experiences,memory,understanding of pain,cultural conditioning,the direction patient look/focus their attention and other psychological factors can unhelpfully increase how much pain patients experience during painful medical procedures123.Virtual Reality (VR) is a tool in treating pain in patients of burns,trauma,sports injury,blunt force trauma,dental pain,thermal pain,urological endoscopies. VR draws attention into the computer generated world,leaving less attention available to the process incoming pain signals.4. VR is particularly attention-grabbing distraction technique,and is designed to give users the illusion of going inside computer generated virtual environment.5 Virtual Reality hardware and software can be used to provide passive and immersive experience that reduces patient anxiety both injection of local anaesthetic and during surgical procedure.6 VR is perfect match for reducing acute pain while wearing VR goggles,interacting with virtual world.1

MATERIALS AND METHOD



Following approval by board of studies , Department of Anaesthesiology and Critical Care and Ethical committee of Jawaharlal Nehru medical collage,Aligarh Muslim University,Aligarh. A prospective ,randomised,single blind study will be conducted on 50 patients during year 2020-2022. All eligible patients will be identified and will divided into two groups of 25 each. Written informed consent will be obtained from each participant.



PRIMARY OBJECTIVE



The primary objective is to study the effect of VR on pain intensity in patients of traumatic hand injury.



SECONDARY OBJECTIVE



To explore the efficacy of Virtual Reality(VR) therapy on:



Patient satisfaction score.

Improvement of quality of life using SF-12 Score.

Adverse outcomes effects.



RESULT



Study will be started after few weeks.Above mentioned parameters will be recorded and compared.

Detailed Description

Not available

Recruitment & Eligibility

Status
Not Yet Recruiting
Sex
All
Target Recruitment
50
Inclusion Criteria
  • 1.Patients of traumatic injury of hands of 2weeks-12weeks duration.
  • 2.ASA I and II patients, of age varying from 18 years to 60 years.
  • No h/o neurological or cognitive dysfunction.
  • Can perform hands movement without assistance.
Exclusion Criteria
  • 1.H/O susceptibility to motion sickness.
  • 2.History of claustrophobia.
  • 3.Patients reported a feeling of anxiety or discomfort while viewing 3D environment.
  • 4.Patients with psychiatric illness and seizure disorders.
  • 5.Burn to face/scalp which prevent use of HMD.
  • 6.Patient with burn injury of hand.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Effect of VR on pain intensity in patients of traumatic hand injury.4 weeks
Secondary Outcome Measures
NameTimeMethod
To explore efficacy of virtual reality (VR) therapy on:1.Patient satisfaction score

Trial Locations

Locations (1)

Virtual Reality Room (Pain Clinic)

🇮🇳

Aligarh, UTTAR PRADESH, India

Virtual Reality Room (Pain Clinic)
🇮🇳Aligarh, UTTAR PRADESH, India
HARSHA GAUTAM
Principal investigator
9958557339
harshagautam16@gmail.com

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