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Modification and Evaluation of the Educational Mobile Games Heroes of Knowledge in Children

Not Applicable
Completed
Conditions
Math Knowledge
Interventions
Behavioral: Heroes of Knowledge
Behavioral: Attention/Time Control Game
Registration Number
NCT02546245
Lead Sponsor
Yale University
Brief Summary

The goal of the proposed research is to adapt and rigorously evaluate educational mobile games, designed as a downloadable mobile apps to be played on smartphones or tablets. Investigators will be partnering with Yogome for this project. Yogame is a company dedicated to creating educational games that aim to reinforce knowledge acquired in school and help children learn new things in an entertaining and fun way.

Detailed Description

This study will modify and evaluate the Heroes of Knowledge (HoK) games, beginning with the Math Heroes game which was designed to be played for up to 8 hours. Other games in the HoK series may be included in this process if they are fully developed and available for testing. In testing the efficacy of the Math Heroes game, children will play the game for 1-1.5 hours per week, 2-3 times per week, for 2-4 weeks (to accumulate 6-8 hours of game play). The game has been designed to target math knowledge skills identified by the Common Core Standards for Mathematics (2012).

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
133
Inclusion Criteria
  • Participants must be in first grade and interested and able to participate in a mobile app-based videogame (willing to sit with a tablet computer for approximately 1-1.5 hours, 2-3 times per week for 2-4 weeks).
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Exclusion Criteria
  • None
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Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Heroes of Knowledge GameHeroes of Knowledge-
Attention/Time Control GamesAttention/Time Control Game-
Primary Outcome Measures
NameTimeMethod
Pearson KeyMath3 Diagnostic Assessment (KeyMath-3DA)2-4 weeks

A comprehensive, norm-referenced measure of essential mathematical concepts and skills. Test items are grouped into 10 subtests that represent three general math content areas: Basic Concepts (conceptual knowledge), Operations (computational skills), and Applications (problem solving).

Secondary Outcome Measures
NameTimeMethod
Academic Self Competence will be captured using a "structure alternate format" scale2-4 weeks

Self-Competence will be captured using a "structure alternate format" scale designed for young children adapted from the 28-item Perceived Competence Scale in Children. For this study, self-competence is defined as a child's sense of cognitive competence. Each item is scored from 1 to 4, where a score of 1 indicates low perceived competence and a score of 4 reflects high perceived competence. Scores are summed and then averaged.

Trial Locations

Locations (1)

Yale University

🇺🇸

New Haven, Connecticut, United States

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