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Virtual Reality in Reducing Pain and Anxiety in Cancer Participants Undergoing Painful Procedures

Not Applicable
Recruiting
Conditions
Malignant Neoplasm
Interventions
Other: Laboratory Biomarker Analysis
Other: Best Practice
Device: Oculus Rift Headset
Other: Questionnaire Administration
Registration Number
NCT03568292
Lead Sponsor
University of Southern California
Brief Summary

This trial studies how well virtual reality (VR) works in reducing pain and anxiety in cancer participants undergoing bone marrow biopsy or lumbar puncture. Virtual reality may impact pain and anxiety during and after the procedure.

Detailed Description

PRIMARY OBJECTIVES:

I. To determine the feasibility of VR in patients undergoing procedural intervention.

SECONDARY OBJECTIVES:

I. To estimate differences between the two arms in terms of pain and anxiety. II. To document any adverse events that could possibly be attributed to the VR intervention.

EXPLORATORY OBJECTIVES:

I. Explore the use of biomarkers as a tool to reflect the impact of intervention.

OUTLINE: Participants are randomized to 1 of 2 arms.

ARM I: Participants undergo VR intervention peri-procedure (bone marrow biopsy or lumbar puncture) lasting until completion of the procedure.

ARM II: Participants receive standard of care during procedure (bone marrow biopsy or lumbar puncture).

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
60
Inclusion Criteria
  • Patient has been diagnosed with any cancer
  • Patient is currently hospitalized and receiving treatment for a primary or secondary cancer at University of Southern California (USC) Norris Comprehensive Cancer Center and Hospital
  • Patient is undergoing a bone marrow biopsy or lumbar puncture
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Exclusion Criteria
  • Inability to sign informed assent and/or consent
  • Patient with an underlying diagnosis of epilepsy, dementia, Parkinson?s disease, primary central nervous system malignancy, brain metastasis, underlying inflammatory or infectious central nervous system disorder, inner ear infection, history of vertigo, baseline visual or hearing impairment, macular degeneration, untreated glaucoma, implantable medical devices or any medical condition that investigator deems contraindicated
  • Patient with an underlying chronic pain disorder, anxiety disorder, depressive disorder, or other psychiatric illness unspecified
  • Patient with active Clostridium difficile infection
  • Patient on any acute (within last < 24 hour [hr]) or chronic pain medication (opioid, nonsteroidal anti-inflammatory drug [NSAID], steroid)
  • Patient on chronic steroids > 10 mg prednisone equivalent daily or other immunosuppressant > 1 week
  • Patient who is post bone marrow transplant
  • Patient with a body mass index (BMI) > 35
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Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Arm II: No Virtual RealityQuestionnaire AdministrationParticipants receive standard of care during bone marrow biopsy or lumbar puncture.
Arm I: Virtual RealityLaboratory Biomarker AnalysisParticipants receive the VR intervention during bone marrow biopsy or lumbar puncture lasting until completion of the procedure. Participants will be trained to use VR equipment prior to the bone marrow biopsy or lumbar puncture. The headset will cover both eyes with a strap along the back to hold the headset in place. The headset will be attached by a wire to a laptop which will power the headset and provide content. A remote control will be available for assistance in setting up or stopping the content in the case of an event. The VR content will consist of meditation and relaxing techniques through visual and auditory input which can last up to one hour. There will be minimal stimulatory effort to decrease excess movement for the procedure.
Arm I: Virtual RealityOculus Rift HeadsetParticipants receive the VR intervention during bone marrow biopsy or lumbar puncture lasting until completion of the procedure. Participants will be trained to use VR equipment prior to the bone marrow biopsy or lumbar puncture. The headset will cover both eyes with a strap along the back to hold the headset in place. The headset will be attached by a wire to a laptop which will power the headset and provide content. A remote control will be available for assistance in setting up or stopping the content in the case of an event. The VR content will consist of meditation and relaxing techniques through visual and auditory input which can last up to one hour. There will be minimal stimulatory effort to decrease excess movement for the procedure.
Arm I: Virtual RealityQuestionnaire AdministrationParticipants receive the VR intervention during bone marrow biopsy or lumbar puncture lasting until completion of the procedure. Participants will be trained to use VR equipment prior to the bone marrow biopsy or lumbar puncture. The headset will cover both eyes with a strap along the back to hold the headset in place. The headset will be attached by a wire to a laptop which will power the headset and provide content. A remote control will be available for assistance in setting up or stopping the content in the case of an event. The VR content will consist of meditation and relaxing techniques through visual and auditory input which can last up to one hour. There will be minimal stimulatory effort to decrease excess movement for the procedure.
Arm II: No Virtual RealityBest PracticeParticipants receive standard of care during bone marrow biopsy or lumbar puncture.
Arm II: No Virtual RealityLaboratory Biomarker AnalysisParticipants receive standard of care during bone marrow biopsy or lumbar puncture.
Primary Outcome Measures
NameTimeMethod
AnxietyUp to 1 year

Will be assessed by the State-Trait Anxiety Inventory.

Pain as assessed according to a visual analog scale (VAS)Up to 1 year

A visual analogue pain scale is a validated pain measure. A 10 centimeter horizontal line with a 0 (no pain) on the far left and 10 (worst possible pain) on the far right. Participants rate pain intensity by drawing a mark on the line. Pain intensity is obtained by measuring from the 0 to the participant's mark on the line, yielding a score from 0 to 10.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

USC / Norris Comprehensive Cancer Center

🇺🇸

Los Angeles, California, United States

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