MedPath

The Increasing Mindfulness Engagement Project

Not Applicable
Recruiting
Conditions
Healthy Participants
Feasibility Studies
Acceptability
Registration Number
NCT07170202
Lead Sponsor
Florida State University
Brief Summary

The goal of this clinical trial is to examine the feasibility and acceptability of different types of text messages and a integrated gaming app to increase engagement in a mindfulness mobile health application.

1. Does receiving text messages increase engagement in a mindfulness app?

2. Does an integrated gaming app increase engagement in a mindfulness app?

Researchers will examine whether participants engage more in a mindfulness mobile health application if they receive text messages and if they engage in additional gaming app on their smartphone. Participants will:

1. Use a mindfulness and gaming mobile health application for 28-days.

2. Complete a pre-study survey, post-study survey, follow-up interview, and 3-month follow-up survey in addition to daily brief surveys.

Detailed Description

Participants who are eligible to participate in the pilot micro-randomized trial (MRT) will be screened and onboarded via Zoom. They will be given baseline measures and trained on using the mindfulness app with integrated gaming app on their smartphone. Micro-randomizations will be used to address scientific questions related to the delivery and personalization of episodic future thinking and reciprocity engagement strategies in addition to gamification across the 28-day trial. The proposed pilot MRT will micro-randomize participants in the morning into one of three options: (i) episodic future thinking text-based prompts, (ii) reciprocity text-based prompts, or (iii) no prompts with equal probability. Participants will receive mobile-based ecological momentary assessments in the evening. EMA data will be paired with usage data from the mindfulness app (e.g., time spent in app, number of sessions, completion of mindfulness videos) to assess the conditions under which participants are receptive to engagement strategies. After 28 days, a follow-up survey questionnaire will be administered and an individual interview will be conducted with each participant. A 3-month follow-up survey will also be administered to participants who complete the study. Our primary outcome in engagement in the mindfulness app, and our secondary outcomes are stress and alcohol use.

Recruitment & Eligibility

Status
RECRUITING
Sex
Male
Target Recruitment
40
Inclusion Criteria
  • US-born
  • Black
  • biological man
  • undergraduate college student
  • criteria for binge drinking (5 drinks in about 2 hours) or heavy drinking (more than 14 drinks per week).
Exclusion Criteria

Not provided

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Primary Outcome Measures
NameTimeMethod
Mobile Health Engagement1 month

We will assess engagement in our mindfulness mobile health application by measuring paradata (i.e., time spent in the app, whether or not the app was opened, which content was viewed in the app).

Secondary Outcome Measures
NameTimeMethod
Change in Alcohol UseBaseline; 1 month; 3 months

Participants will utilize recall and report the total number of days they consumed alcohol over the last 30 day period

Change in StressBaseline; 1 month; 3 months

Perceived Stress Scale is a 10 question Likert Scale that utilizes a 0-4 range ( 0=no stress and 4=the worst stress ever). With Score Ranges possible from 0-40 that assess the participants perceived stress over the last 30days.

Trial Locations

Locations (1)

Florida State University Center for Translational Behavioral Science

🇺🇸

Tallahassee, Florida, United States

Florida State University Center for Translational Behavioral Science
🇺🇸Tallahassee, Florida, United States
Laura Reid Marks, PhD
Contact
laura.reidmarks@med.fsu.edu

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