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临床试验/NCT04674436
NCT04674436已完成不适用

Can a 6-minute Walking or Resting Break Improve Executive Function and Gaming

New York Institute of Technology2 个研究点 分布在 1 个国家目标入组 29 人开始时间: 2020年7月24日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
29
试验地点
2
主要终点
Executive Function

研究概览

简要总结

This study will ask ranked first person shooters in esports to participate on three separate days from their home computer to test executive function prior tp play and following two hours of play. One testing day will incorporate a 6 minute walk break, another day will incorporate a 6 minute rest break, and the third day will be continuous play. Executive tests will be administered electronically prior to game play and post game play.

详细描述

A ranked first person shooter player will play for two hours each session, and on separate days will take a 6 minute walking break or a 6 minute resting break within 2 hours of game play. This study is virtual and you may play from your regular home gaming computer. The third day will be continuous play.

The study will take place on 3 separate days. Preferably 2 -3 days in -between testing days.

  • Participants will sign an electronic consent form to sign and agree to participate. It will explain the study in detail.
  • Participants will then be asked to take two executive function tests online. These test will be sent electronically through email. This is for practice. These tests take approximately 6-7 minutes.
  • We will schedule one day where the participant will play a first -person shooter game. Prior to playing the participants will be take to take the two executive function tests.
  • On one day the participant will be asked to stop after the first hour (they will be allowed to finish the test) they will either walk for 6 minutes near their computer or rest for 6 minutes. Participants will be contacted through cell phones or discord.
  • Game play will resume normally for another hour. When that hour is completed the participant will be asked to take the two online tests again.
  • This will be 2 days. The third day the participant will take the online tests and play continuous for 2 hours with no break and then repeat the online tests.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Treatment
盲法
None

入排标准

年龄范围
18 Years 至 25 Years(Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Women or men 18-25 years of age
  • •Play first-person shooter games with a ranking of "gold" or higher (self reported).

排除标准

  • •Any participants that do not have a competitive ranking
  • •Any participants that are colorblind (self reported)
  • •Any participants that have sustained previous hand injuries within the last year, or suffer from chronic wrist pain.

研究组 & 干预措施

6 minute walking break

Experimental

Participants will walk casually for 6 minutes following one hour of game play, then continue play for one more hour.

干预措施: Walking (Behavioral)

6 minute rest break

Experimental

Participants will rest supine for 6 minutes following one hour of game play, then continue play for one more hour.

干预措施: Walking (Behavioral)

Continuous play

No Intervention

Participants will play continuous for 2 hours.

结局指标

主要结局

Executive Function

时间窗: 2 hours

The primary purpose of this study is to evaluate executive function changes following a 6-minute walking break to a 6 minute resting break in competitive esport players following 60 minutes of prolonged play

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Joanne DiFrancisco-Donoghue

Associate Professor

New York Institute of Technology

研究点 (2)

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