Performance of people with Spinocerebellar Ataxia during the practice of virtual games under different interfaces
- Conditions
- Spinocerebellar AtaxiasC10.228.140.252.190
- Registration Number
- RBR-3q685r5
- Lead Sponsor
- Faculdade de Medicina da Universidade de São Paulo
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- Not specified
Confirmed clinical diagnosis for Spinocerebellar Ataxia with exclusively motor impairment; adults between 21 and 64 years old; normal visual acuity (20/12 to 20/25) or close to normal (20/30 to 20/60) even with corrective lenses
Acquired neurological conditions or with hereditary forms who had comorbidities such as intellectual deficit, low vision, dystonia, epilepsy, and/or use medications that could interfere with the variables studied or that interfere with the autonomic system, such as antiarrhythmics and medications for the treatment of diabetes mellitus; Individuals who did not understand or were unable to perform the proposed activities; patients with cardiac arrhythmias and atrioventricular block, congenital anomalies such as congenital heart disease, pulmonary malformations; patients acute or chronic health conditions without sufficient manipulative ability to use a computer keyboard
Study & Design
- Study Type
- Intervention
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method It is expected that there will be a difference in performance when acting the same task in environments with different interfaces. Thus, it is expected that the physical contact offered in the real environment favors a more efficient processing channel due to tactile feedback. In virtual tasks, the objective of the action is abstract and directed to intangible objects that can directly influence and hinder performance.<br>The evaluation of the motor performance will be quantified by the number of hits and errors in the Move Hero games in two interfaces (with touch and without touch).
- Secondary Outcome Measures
Name Time Method Secondary outcomes are not expected