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Clinical Trials/NCT06320106
NCT06320106
Recruiting
Not Applicable

Evaluation of Spatial Navigation Skills in Typically Developing Children and in Children with Cerebral Palsy Using a Head Mounted Display

IRCCS Eugenio Medea1 site in 1 country26 target enrollmentFebruary 7, 2023

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Cerebral Palsy
Sponsor
IRCCS Eugenio Medea
Enrollment
26
Locations
1
Primary Endpoint
Navigation strategy
Status
Recruiting
Last Updated
last year

Overview

Brief Summary

Spatial navigation skills are very important in everyday activities and quality of life but spatial navigation abilities are not part of the standard process of assessment and rehabilitation of patients. Furthermore, it is known that children with cerebral palsy have impaired visuo-spatial competences. The main objective of this study is to evaluate and compare the spatial navigation abilities of typically developing children and of children with cerebral palsy using the "StarMaze" application delivered by means of a Head Mounted Display (HMD). The second aim is to investigate the user experience during the session. A similar application was already developed and tested in a virtual reality large scale platform whose size and cost limit the accessibility. Therefore, the assessment (and future training) of navigation abilities with affordable and easy-to-use technology such as HMD open new perspectives.

Registry
clinicaltrials.gov
Start Date
February 7, 2023
End Date
December 31, 2026
Last Updated
last year
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Sponsor
IRCCS Eugenio Medea
Responsible Party
Sponsor

Eligibility Criteria

Inclusion Criteria

  • IQ higher than 70

Exclusion Criteria

  • Subjects with epileptic issues
  • Subjects with poor head control
  • Visual acuity not correctable with eyeglasses

Outcomes

Primary Outcomes

Navigation strategy

Time Frame: One day

The navigation strategy is measured by the application "StarMaze" delivered by the Oculus Quest viewer and it could be egocentric or allocentric. The strategy is egocentric if the participant finds the treasure in the virtual space by using a self-centred trajectory. The strategy is allocentric if the participant find the treasure in the virtual space by using a trajectory based on environmental cues.

Secondary Outcomes

  • Simulator Sickness Questionnaire(One day)
  • Independent Television Commission-Sense of Presence Inventory(One day)
  • Learning rate(One day)
  • Short-form of PANAS-Positive Affect and Negative Affect Scales(One day)
  • System Usability Scale(One day)
  • Suitability Evaluation Questionnaire - simplified version(One day)

Study Sites (1)

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